Nintendo Details Plans For Wii U’s Online Service

/* Posted January 29th, 2012 at 3:37am [Comments: none]    */
/* Filed under Video Games    */

At a briefing this week for investors and media in Japan following the release of its most recent financial forecasts, Nintendo outlined major new steps it would take to bring its online gaming service for its upcoming Wii U console up to speed with the competition.

Announcing a rebranding of the service from the somewhat unwieldy “Nintendo Wi-Fi Connection” to the more sensible “Nintendo Network,” Nintendo worldwide president Satoru Iwata announced a variety of new features that would come to both the Nintendo 3DS and the upcoming Wii U console.

Nintendo said it will finally support multiple user accounts on the Wii U hardware. It will also introduce what Iwata referred to as “digital distribution of packaged software” — offering users the choice of purchasing its top-tier videogames either at retail stores or through direct download.

“This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure,” Iwata said of the plan to sell games digitally. “We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it. The decision must be made by taking into consideration such factors as the relationship with the wholesalers and retailers, and the best way to be embraced by consumers, as well as the environment surrounding the market and consumers, such as the required memory capacity on consumers’ SD memory cards. However, as an option for the future, the significance of this business field will increase,” he said.

Nintendo has long said that it would launch Wii U, which features a tablet-based controller, in 2012. This week it confirmed that it would launch the new machine in four major territories — Japan, the U.S., Europe and Australia — by the end of the year.

“The company is aiming to firmly complete the development of the entire system and prepare sufficient software so that the Wii U will be at its best at the time of the launch,” Iwata said. “Needless to say, we have learned a bitter lesson from the launch of the Nintendo 3DS.”

Recently, Nintendo made significant improvements to the Nintendo 3DS’ online eShop service, offering demos of retail games, the ability to store a credit card number for later use and the ability to download multiple games while the system is in sleep mode.

Image: Nintendo

Source: http://www.wired.com/gamelife/2012/01/nintendo-wii-u-online/

How to add keyboard shortcuts to Netflix

/* Posted January 28th, 2012 at 9:37pm [Comments: none]    */
/* Filed under Web    */

Keyboard shortcuts make browsing Netflix and rating movies quick and easy.

Instead of clicking on menus and navigating to the areas of your interest, why not press one key? That’s the functionality that a userscript written by Dustin Luck adds to your browser. The script states it will definitely work in Firefox, but also seems to work ChromeOpera, and Safari without much of a hitch. Here’s how to get it for yourself:

Step 1: Open your Web browser of choice. The notes for the script suggest that you use
Firefox, but feel free to try others.

(Credit:
Screenshot by Nicole Cozma)

Step 2: Head to Dustin Luck’s Netflix Keyboard Shortcuts script page. 

(Credit:
Screenshot by Nicole Cozma)

Step 3: Click on the Install button in the top right-hand corner.

Step 4: If you get a pop-up to authorize the download/install, go ahead and approve it.

(Credit:
Screenshot by Nicole Cozma)

Step 5: Reload your Web browser and head to Netflix to start using the keyboard shortcuts.

Here’s a list of the keyboard shortcuts that are supported by the script:

Navigation

i – Watch Instantly

k – Just for Kids

b – Browse DVDs

q – Your Queue

s – Suggestions for You

a – Rental Activity

d – DVD Distribution (for profiles)

y – Your Account

? – Help

/ – Jump to search box

Movie pages

Note: these shortcuts only work on the movie pages.

1 – Rate 1 star

2 – Rate 2 stars

3 – Rate 3 stars

4 – Rate 4 stars

5 – Rate 5 stars

0 – Rate Not Interested

` – Clear Rating

+ – Add to DVD Queue

* – Add to Instant Queue

[Space] – Play

If you have an
Android device, you might consider checking out Ed Rhee’s ”How to use your Android as a cordless mouse and keyboard.” The shortcuts will work from the Android device in your browser using this method.

(Via Lifehacker)

Source: http://feedproxy.google.com/~r/cnet/xWjr/~3/taLjyfsBeGk/

Netflix dropping gaming rentals

/* Posted January 28th, 2012 at 3:37pm [Comments: none]    */
/* Filed under Video Games    */

 

netflix_screenshot

 

Netflix seems like one of the best ideas ever and while there is nothing really as good here in Australia, except QuickFlix, which isn’t as good we can continue to dream. Now there’s also GameFly, which we have no equivalent of either, but it seems that combining GameFly and Netflix was the best thing ever…but looks like it’s not meant to be as CEO of Netflix, Reed Hastings revealed earlier this week. 

 

In a small investor conference call Hastings said that fourth quarter financials were not as expected and the company no longer intends to compete with the guys at GameFly but will be focusing on streaming 3D Content. In late September of 2011 Netflix said they were going to spin off the company to the terribly named Qwikster which would handle the DVD by mail section and the company’s movement into games. 

 

After a few weeks of Twitter campaigns and everyone calling them idiots, Netflix abandoned the idea and left the future of the company in the air for a while. The investor call back in October said Hastings was undecided but it looks like they’ve come to their conclusion this week and sticking to streaming and sending DVD’s and Blu-Ray’s by mail.

 

Via [1Up]

Source: http://www.qj.net/ps3/news/netflix-dropping-gaming-rentals.html

Xaio360

/* Posted January 28th, 2012 at 3:37am [Comments: none]    */
/* Filed under Xbox    */


Twitter

Facebook

 

Source: http://www.xbox-scene.com/xbox1data/sep/EFkZykZlAFLvhNTkHS.php

Stickman games that shine on iOS

/* Posted January 27th, 2012 at 9:37pm [Comments: none]    */
/* Filed under Web    */

iPhone(Credit:
CNET)

Sometimes the bare essentials are all it takes to make a great video game. In this collection, our hero is the stickman.

Everyone knows that in today’s hottest games (for any platform), high-quality graphics are at a premium. Whether it’s a first-person shooter, an MMORPG, or even a console golf game, realism and fancy graphics seem to be key to getting people to buy the product. But if you’ve played games for a while, you know that graphics aren’t everything.

A whole slew of games in the iTunes App Store have enjoyed a ton of success by completely ignoring fancy graphics and instead focusing on the gameplay aspect. Some developers have even distilled graphic concepts down to the most basic level–stick figures–to prove that it’s not about antialiasing and bloom, and more about having fun using clever game mechanics.

This week’s iOS app collection is all about stickman games. The first is an excellent golf game time-waster with a simple look, but great gameplay. The second lets you perform flips and tricks without needing all the fancy 3D found in today’s console skate games. The third is the most basic of all, but somehow makes 2D black-and-white cliff diving a blast.

Super Stickman Golf

Though the graphics are simple, the game is anything but.

(Credit:
Screenshot by Jason Parker/CNET)

Super Stickman Golf (99 cents) is a 2D golf game that’s really easy to pick up and play, with tons of fantastical themed courses, interesting power-ups, and excellent physics-based gameplay. Though the game has a huge amount of arcadelike features, the goal is always the same: try to get the ball in the hole in as few shots as possible. The challenge is that it can be much harder than it looks.

Rather than your standard 3D layout seen in many golf games, Super Stickman Golf offers up a 2D platformer experience. The courses often have multiple levels you’ll need to reach and obstacles you’ll need to avoid to finally get on the green.

The interface consists of arrows on the left to adjust the arc of your shot, a button in the middle for bringing in bonus items (more on that later), and a “Go!” button you’ll need to hit twice for each shot: once to start the swing, and a second time to adjust shot power.

Beyond the many themed courses that keep the game interesting, you also have some extra arcade elements to add some flavor. As you play, you’ll unlock unique balls like the Sticky Ball, which sticks to surfaces after you hit the ball–great for courses where there are shafts you need to climb to get to the green. You also can unlock Super Clubs that make it so you can stop a ball midair, or freeze water hazards, for example. Each of the arcade elements is well thought out and adds a unique twist to the game.

Overall, with over 260 holes to play across several themed courses, unique obstacles, arcade elements, and local and online multiplayer, Super Stickman Golf has plenty to offer any arcade golf fan.

Stickman Skater

You’ll be jumping over and grinding across several different types of obstacles.

(Credit:
Screenshot by Jason Parker/CNET)

Stickman Skater (99 cents) is a fairly simple 2D side-scroller that offers enough challenge and variation to make it fun. The object is to skate and perform tricks over obstacles while avoiding traps as you race to the finish line. You have a couple of different choices for control systems, with a one-button approach that performs random tricks, or a push (kick your foot for speed) button on the left and a directional joypad for more control over your tricks on the right.

Stickman Skater offers a bunch of gameplay variation to keep you interested. You’ll skate through six different locations, including Dogtown, Carlsbad, Love Park, and Tampa. You’ll be challenged with harder and harder obstacles as you try to navigate your way to the finish. You also get six different skaters to choose from in the options, but there is no skill variation between them so the difference is aesthetic. An added challenge to collect five tokens (on each level) will have you trying levels over and over to get them just right.

Stickman Skater is an incredibly easy game to pick up and play, but the later levels are where it gets challenging and keeps you coming back to get that perfect run. If you like skateboarding games and don’t mind a simplified 2D side-scroller, Stickman Skater is a good choice.

Stickman Cliff Diving

The least impressive graphically, Stickman Cliff Diving still manages to be both challenging and fun.

(Credit:
Screenshot by Jason Parker/CNET)

Stickman Cliff Diving (99 cents) is an incredibly simple concept that somehow keeps me coming back to “stick” the perfect dive. You start out at the fairly low altitude of 10 meters, and your job is to read the requirements for the dive (a front flip or two-and-a-half back flips are examples), then see if you can pull the dive off in three rounds. If you miss all three dives, your game is over, but if you manage to hit the required dive you’ll move on to the next level at a higher altitude.

While there are no fancy graphics here or even colors beyond black and white, Stickman Cliff Diving keeps you coming back for the perfect dive. Like in pro diving competitions, you’ll be scored on how well you perform the dive–a straight entry gives the least amount of splash and the highest scores. The scoring is part of the fun as well because numbers are held up just like in a professional competition and I found it funny to guess the country that gave me the low score out of a list of 10s (I’m looking at you, Canada). Maybe that’s part of playing a black-and-white 2D stickman game though–even when the gameplay is great, you still fill in the blanks with your imagination.

Stickman Cliff Diving is not going to win any awards for graphics, but the simple, straightforward gameplay is offered up in bite-size pieces so it’s easy to pick up and hit a couple of dives. If you want to try something different and are willing to forgo graphics for gameplay, I highly recommend you try Stickman Cliff Diving.

Source: http://feedproxy.google.com/~r/cnet/xWjr/~3/PohdAlEYFZ8/

Global Game Jam is underway

/* Posted January 27th, 2012 at 9:37pm [Comments: none]    */
/* Filed under Video Games    */

 

globalgamejamlogo

Starting around the world at 5pm in every time-zones, Global GameJams are happening. Streams are going live, people are tweeting and everyone is making agmes. From France to Australia to Canada to Finland and everywhere in between the world is making games. Here in Wollongong, we have a total of eight teams, some single man teams others with 5 people working on ten screens with very little sleep.

 

A full write up will be available on Monday about my experience and a short film will be online some time in February about the experience. For live updates, look for the hashtag #GGJ12 on Twitter or simply keep up wth gamejam.be/livewall.

 

The competition has been running for several years now and this year had celebrity speakers including The Sims creator, Will Wright, Doom King, John Romero who all spoke about the theme (which I currently cannot reveal) and what it means to be a game developer.

Source: http://www.qj.net/pc-gaming/news/global-game-jam-is-underway.html

Game|Life Podcast: Are Used Games Doomed to Extinction?

/* Posted January 27th, 2012 at 3:37pm [Comments: none]    */
/* Filed under Video Games    */

Could the Xbox 720 (or whatever Microsoft’s next game console ends up being called) take steps to kill off the market for used gaming? We discuss the possibility on this week’s Game|Life podcast.

But first, Wired magazine senior editors Chris Baker and Peter Rubin and Game|Life’s me opine, from a position of near-perfect ignorance, on the lack of a 2012 BlizzCon show. Wired.com managing editor Marty Cortinas, former editor of World of Warcraft magazine, probably knows a great deal more about this but he was out sick when we recorded this week’s show.

Additionally, Baker takes the “Whatcha been playing?” segment and really runs with it this week, going off about a new indie game called Q: Compressing the Heart, a Choose Your Own Adventure book called Inside UFO 54-40 and adult-themed Minecraft fanfic (note: do not actually read those stories unless you want to be horrified).

Game|Life’s podcast is posted every Friday, appearing on iTunes and embedded below. You can also download it directly.

Storyboard Audio Podcast

GameLife Reboot:
Episode 015

Image: Stephan Mosel/Flickr

Source: http://www.wired.com/gamelife/2012/01/gamelife-podcast-episode-15/

International SharePoint Conference, London

/* Posted January 27th, 2012 at 3:36pm [Comments: none]    */
/* Filed under SharePoint    */

I’m going to be speaking at the International SharePoint Conference in London on 23rd to 25th April. My subject is: No Budget, No Time, No Permissions. It’s a case study of building a SharePoint site with no allocated resources. Come along to find out more…

Registration for the conference is open now.

Source: http://blogs.technet.com/b/jessmeats/archive/2012/01/24/international-sharepoint-conference-london.aspx

Google Earth 6.2 seamlessly stitches over mismatched patchwork

/* Posted January 27th, 2012 at 9:36am [Comments: none]    */
/* Filed under Web    */

Google Earth 6.2 smooths over visually distracting patchworks, left, for a more realistic view of the planet.

Google Earth 6.2 smooths over visually distracting patchworks, left, for a more realistic view of the planet.

(Credit:
Google)

Google has released Google Earth 6.2 to smooth over earlier versions’ unsightly patchwork caused by stitching together widely varying satellite photographs.

The result is a more realistic and less distracting (though still optimistically cloudless) view of the planet.

Google Earth offers a terrific interactive view of the planet, complete with 3D buildings in some parts of the world. But I have to say, though, that I was more excited this week by a different digital view of Earth: NASA’s Blue Marble shot posted on Flickr. It’s a very high-resolution shot taken by NASA’s Suomi NPP satellite designed to gather data for short-term weather forecasts and long-term climage-change study.

Meanwhile, back on Google Earth, other changes include the inevitable Google+ integration, in this case so people can post snapshots of various places to their Google social-network accounts, according to a blog post about the software.

And Google Earth 6.2 search gets Google Maps’ autocompletion and now shows more than 10 results. Also new is navigation directions for bicycling, walking, and public transit.


NASAs Suomi NPP satellite took this high-resolution Blue Marble photo of Earth.

NASA’s Suomi NPP satellite took this high-resolution Blue Marble photo of Earth.

(Credit:
NASA/NOAA/GSFC/Suomi NPP/VIIRS/Norman Kuring)

Source: http://feedproxy.google.com/~r/cnet/xWjr/~3/WbpasT2aMy4/

Xbox Live Games coming to Android

/* Posted January 27th, 2012 at 3:37am [Comments: none]    */
/* Filed under Video Games    */

Want to play Xbox Live games but don’t have your Xbox nearby? How about an Android phone? According to one developer with a bit of inside information, Microsoft is currently working on an Xbox Live app for Android which will bring many of the service’s functionalities directly to Android users – including the ability to play games from Xbox Live Arcade.

 

mfand2

 

This story actually broke thanks to a job posting on the official Microsoft careers website. The posting indicated that Microsoft had intentions to bring the Live service to Windows Phone, iOS and “other mobile platforms.” A quick bit of calling around, and it was easy to find a developer willing to confirm that Android was on the table. It’s a bit of an odd piece of news, since Microsoft has leaned so heavily on Xbox Live being exclusive to Windows Phone.

However, it’s always good to give your customers more ways to access your service. And while Microsoft isn’t conceding defeat in the mobile wars, they are aware that the Android and iOS markets are trouncing them in terms of mobile game sales. If they want to compete, bringing the Live app to Android and other platforms is essentially the only way to do it.

There’s no information on when we can expect an Android Xbox Live app, but we here at QJ will keep you posted as details emerge.

What do you think of Xbox Live on your Android phone?

[Business Insider]

Source: http://www.qj.net/xbox-360/news/xbox-live-games-coming-to-android.html

Page 1 of 5331234567102030...Last »

Nothing found for Tools Panel Php?preblock=%3Cdiv+class%3D%22sidelist%22%3E%3Cul%3E&postblock=%3C%2Ful%3E%3C%2Fdiv%3E&preitem=%3Cli%3E&postitem=%3C%2Fli%3E&num=

Mission Statement

Mission Statement

To remain on the cutting edge of Internet advertising by investing and building innovative, progressive and revolutionary companies that advance the industry. It is our responsibility to operate companies that set new standards for service, quality, and profitability.

Read More

What We Do

We are committed to the pursuit of excellence and pledge to stand ahead of our competitors. Our business model is simple: find and cultivate ideas that improve every aspect of the experience, setting a new precedence. We thrive in competitive markets because we focus on strong, long-term relationships and innovative solutions. Our influence and reputation flows from the quality of our teams and...

Read More