Half Life 3 Spotted: World Goes Mad

/* Posted December 4th, 2011 at 3:11am [Comments: none]    */
/* Filed under Video Games    */

Look at this! Look at it!

hl3shirt

And think about that last time you played Half Life 2. Now think of the last time you heard any thing about Half Life 3.

 

Yeah, it’s been a while, a while of whiles. 

So while we were all sleeping, Monday Night Combat developer Chandana Ekanayake tweeted: “All I’m saying is I saw this at a local game developer event worn by a Valve employee” and included the photo above with the hashtags #HalfLife3 and #ValveTrolling, which could not be more appropriate.

 

Half Life 2 was released back in 2004. In 3 years it will be ten years since it was released and Half Life 2 took almost a decade to make.  Valve has always joked that it’d take them 12 years to make Half Life 3 and it’s just me trying to piece togetehr the mathematical probability that Valve would be making Half Life 3 or even Episode 3…but then again the shirt has the text Half Life 3 underneath…but even then someone could’ve whipped that up in a day…okay I’m calm now.

 

Ekanayake tweeted later on that she later tried to smother her face in his chest on the HL3 logo “He didn’t even spoon me back. Jerk.” Ekanayake did ask if it was okay to take a photo of the shirt and he said “he was cool with it. You never know with Valve.”So yes, either trolling or the beginnings of a viral marketing campaign, eithe way QJ will keep you updated.

 

Via [VG247]

How to Jailbreak Your Apple TV 2G Using Seas0nPass (Mac) [4.4.3]

/* Posted December 4th, 2011 at 3:11am [Comments: none]    */
/* Filed under iPhone    */

These are instructions on how to jailbreak your Apple TV 2G on iOS 4.4.3 using Seas0nPass. Please note this a tethered jailbreak and will require the help of a computer to reboot your device if it’s powered off.

Step One
Create a Pwnage folder on your desktop. Download and place the latest version of Seas0nPass and the Apple TV 4.4.3 firmware ipsw into the folder.
- Seas0nPass
- Apple TV Firmware

Step Two
Double click the Seas0nPass archive to extract it. Then double click the extracted Seas0nPass application to launch it.

Step Three
When prompted, input your administrative username and password then click the OK button.

Step Four
Hold down the Option key and click the Create IPSW button.

Step Five
Select the Apple TV ipsw from the Pwnage folder on your desktop and click the Open button.

Step Six
Seas0nPass will now prepare your custom IPSW.

Step Seven
Once your custom IPSW file has been created, Seas0nPass will ask you to connect the Apple TV to your computer via a micro-USB cable and use the remote to put it into DFU mode by holding MENU and PLAY/PAUSE for 7 seconds. The power cable should be unplugged during this process. Immediately hold the buttons after inserting the USB cable.

Step Eight
Once your Apple TV has been detected in DFU mode, Seas0nPass will upload some files, automatically launch iTunes, and beginning restoring to the new firmware.

BOOT TETHERED
To boot your Apple TV you will need to follow these instructions.

Step One
Launch Seas0nPass by double clicking its icon.

Step Two
Select Boot Tethered from the main menu.

Step Three
Connect the Apple TV to the computer via USB, plug it into the power outlet, and hold MENU and PLAY/PAUSE on the Apple TV remote for 7 seconds.

Step Four
Seas0nPass will detect the device in DFU mode and begin the boot process.

Step Five
Once the tethered boot is complete you can remove the USB cable and connect the HDMI cable to begin using your jailbroken device!

How to create video clips in VLC

/* Posted December 3rd, 2011 at 9:11pm [Comments: none]    */
/* Filed under Web    */

Now you can keep your favorite parts of any video.

With the holidays coming up, your creative side may be seeping into your thoughts. If you have a collection of videos of family, friends, or even events, you can do neat things with clips from these. VLC offers a superfast way to create clips for later editing or enjoyment.

Begin by downloading and installing VLC.

Step 1: Open VLC and open the menu labeled View. In this menu, select Advanced Controls.

Step 2: Open the video you wish to take a cut from. Use the slider to navigate to the time you wish to begin recording. The Frame by frame button, located to the right of the Advanced Controls, will allow you to pinpoint the exact time you will wish to begin recording.

Step 3: Press the Record button on the left end of the Advanced Controls. Once recording is toggled, press Play and allow the video to play through the section you want saved. At the end of the desired section, press the Record button again.

The video cut will be saved automatically by VLC (in
Windows 7 the video will be placed in the Videos library). Share your clip with your friends or keep that treasured moment for later.

XNand Healer GUI v0.71

/* Posted December 3rd, 2011 at 3:10pm [Comments: none]    */
/* Filed under Xbox    */


Twitter

Facebook

 

Keynote update fixes Lion compatibility issues

/* Posted December 3rd, 2011 at 9:11am [Comments: none]    */
/* Filed under Web    */

After upgrading to OS X 10.7, a number of people who use Apple’s iWork productivity suite have found that its Keynote application was having some problems, with one of the big ones being hangs when managing large presentation files. While the program would handle basic presentations just fine, for presentations over a few hundred megabytes in size, the program would slow down and eventually freeze.

Keynote is Apple’s alternative to Microsoft’s PowerPoint presentation software, and it offers a number of enticing features that a number of
Mac users have come to rely on. When this bug happened a number of people were affected (1, 2), and a few were forced to downgrade their operating systems to Snow Leopard so their presentations would run properly.


Software Update showing Keynote 5.1.1 available

Check Software Update if you installed Keynote outside of the Mac App Store.

(Credit:
Screenshot by Topher Kessler)

Recently Apple released version 5.1.1 of the Keynote program, which in addition to other stability improvements is supposed to address the hangs and freezes when managing large presentation files.

For people who have installed Keynote through the Mac App Store, the update should be available in the Updates section of the store, so go there to check for and install it. If you have installed Keynote from the iWork installation DVD or from downloading the trial version of the software and then registering it, then you should be able to get the update through Apple’s Software Update utility (in the Apple menu in OS X), or you can download it from the Keynote 5.1.1 update Web page.

The update may vary in size if you download it from Software Update, but the standalone updater is 29.94MB in size. The update requires OS X 10.6.6 or later, so if you have downgraded your system to Snow Leopard for using Keynote, you can install the update now and then consider upgrading to Lion again at a later point.


Questions? Comments? Have a fix? Post them below or e-mail us!
Be sure to check us out on Twitter and the CNET Mac forums.

Mass Effect 3 Getting Cut Mass Effect 2 Content

/* Posted December 3rd, 2011 at 9:11am [Comments: none]    */
/* Filed under Video Games    */

 

If you played the original Mass Effect, you likely spend countless hours wandering around the Citadel and interacting with the NPCs that lived there. The Citadel seemed like a huge part of the game, even (spoiler alert) serving as the backdrop to the final showdown between Shepard’s crew and the game’s villain.

 

mfcitadel2

 

But between Mass Effect and Mass Effect 2, something seemed to change with the Citadel. Beyond giving a casual endorsement to every store in the Citadel and a few minor quests, there just didn’t seem to be much to do there. It certainly wasn’t the fully realized, interactive environment it had been before. Apparently, this wasn’t Bioware’s original intention.

In an interview with OXM, Mass Effect’s lead writer Mac Walters indicated that one of the biggest storylines involving Mass Effect 2’s Citadel actually ended up being cut from the game. The plot apparently had something to do with the events of the first game, and the Citadel’s involvement. This content has been stapled into Mass Effect 3, so hopefully the Citadel will be a touch more interesting this time around.

Walters also made comments regarding how hard it is to write a game in which several, or all previous characters can be dead, alive, or spurned. I certainly don’t envy the task. You can see the full interview right here.

[PC Gamer]

Game|Life Podcast: The Pepper-Spray Black-Friday Fallout

/* Posted December 3rd, 2011 at 3:10am [Comments: none]    */
/* Filed under Video Games    */

Stephanie G., 22, loads up on Wiis in the wee hours of the Black Friday morn, at the Best Buy in Burbank, CA. Not pictured: pepper spray.
Image: Bob Riha, Jr./AP Photo/Nintendo

It was the best of Black Fridays, it was the worst of Black Fridays. Nintendo and Microsoft posted record sales of their gaming consoles, but not every consumer emerged unscathed.

In this week’s episode of the Game|Life podcast, the gang is back to wrap up the craziest Black Friday stories, all of which seemed to involve videogames and Wal-Mart: The LA Times reported on a pepper-spray attack, The Blaze reported on a grandfather who got into it with the police during a mad rush for cheap games and the Chicago Tribune said a 13-year-old boy was punched in the face by an adult man over a copy of Batman: Arkham City.

Speaking of which, Wired.com managing editor Marty Cortinas coincidentally has been playing a copy of Batman: Arkham City and weighs in with his thoughts on the PC version later in the show. And of course, Wired magazine senior editors Chris Baker and Peter Rubin join me to discuss our various obsessions or lack thereof vis-a-vis Skyrim.

The Game|Life podcast is posted every Friday and is available on iTunes and as a direct MP3 download. For your convenience, it is also embedded below.

Errata: The turkey football cake, as mentioned on the show.

Storyboard Audio Podcast

GameLife Reboot:
Episode 008

2D snowboarding games for iOS

/* Posted December 2nd, 2011 at 9:10pm [Comments: none]    */
/* Filed under Web    */

iPhone(Credit:
CNET)

This week I’ve gathered up some 2D snowboarding games that are not as good as being in the actual snow, but might be the perfect time-waster while we wait for winter to settle in.

As we hunker down for the winter months in the northern hemisphere, many are dreaming of another great season of winter sports. While there’s probably nothing I can offer on the
iPhone that will give you the feeling of snowboarding on powder-covered slopes, maybe these apps will make the days slip by a little bit faster.

This week’s collection of iOS apps are all 2D snowboarding games. The first uses rag-doll physics as you pull off tricks down the mountain. The second has you playing as a rat on a snowboard going for distance. The third challenges you to master difficult tracks while pulling off big flips as you head to the finish line.

Super Trick Snowboarder

While not a bad game, you can even see in the screenshot how the rider leans to one side.

(Credit:
Screenshot by Jason Parker/CNET)

Super Trick Snowboarder ($1.99) is a 2D snowboarding game that uses rag-doll physics as you jump, flip, and spin down the slope, but it might be a bit too rag-doll for its own good. The game features nice-looking cartoonlike graphics as your snowboarder makes his way past obstacles while pulling off big tricks. The control system involves a snowboard on the left with four buttons for grabbing the front, back, and sides of your board in the air, while on the right you have buttons for jumping and rotating either clockwise or counterclockwise.

The problem with Super Trick Snowboarder is that the rag-doll physics might be a bit overdone. Even when traveling straight down the slope, your snowboarder will lean awkwardly from left to right, forcing you to compensate with the rotation buttons. What ends up happening is that most of the time you feel out of control. When you successfully pull off a trick, you end up feeling like you got lucky rather than like it was skill that made it happen. Still, with some practice, I was able to pull off several successful tricks, but it seemed harder than it needed to be.

Super Trick Snowboarder has two game modes and some customization options if you can get past the rag-doll playing style. Normal mode has you traveling down a finite hill with an altitude meter on the right so you know when you’re getting close to the bottom. In endless mode, you go for distance trying to pull off tricks to get the highest score. Before you hit the slopes, you can change clothing and boards for a little bit of customization, and as you progress you’ll be able to unlock more styles to give your rider a different look. None of these gives any type of bonus, so you’ll be working to unlock items more for aesthetic purposes than to make your snowboarder better.

Overall, Super Trick Snowboarder is a fairly good 2D snowboarding game, but we think the rag-doll physics make the game harder than it needs to be to have fun. If you like the idea of barreling down the hill out of control (mostly), this game might be right for you.

Rat on a Snowboard

Race past ramps and other obstacles as you jump and spin your way as far as possible.

(Credit:
Screenshot by Jason Parker/CNET)

Rat on a Snowboard (99 cents) is primarily a distance/survival game where you play as (you guessed it) a rat on a snowboard. In this game you’re not trying to pull off big tricks; instead, you’re simply trying to get as far as you can while avoiding obstacles.

You have a couple of control systems to choose from. The default layout lets you simply touch the screen to both jump and spin (to gain altitude and points while in the air). But I preferred switching to two buttons, one each for jumping and spinning, to feel like I was in more control.

When I initially tried this game I thought it was just a simple distance game and that there was not much to it. But with some practice, I was able to make my way past many obstacles and could see how it would be a good time-waster just to see how far I could get. There are also a couple of added game modes here including a random map distance mode; a mode where you try to avoid exploding meatballs that fall from the sky as you race; and a mode where you can master single maps and try to get the highest rating. The simple controls make Rat on a Snowboard extremely easy to pick up and play, and, like most distance games, it’s perfect for when you just have a moment to play a game to kill some time.

Overall, with cute cartoon graphics, easy controls, and distance-style gameplay, Rat on a Snowboard is a fun diversion. If you like distance games and want to try something different from the usual fare, this is a good option.

iStunt 2

This fast-paced racer has you racing through loops and over jumps on your way to the finish.

(Credit:
Screenshot by Jason Parker/CNET)

iStunt 2 (99 cents) is a snowboarding sequel that adds enough extras and unique gameplay to make it a great time-waster and might be one of my favorite pick-up-and-play games this year. Just like in the original, you’ll be challenged to snowboard on several complex courses that involve loops, jumps, tricks, and even snowboarding upside down. The control system uses the iPhone accelerometer to control your snowboarder, a couple of onscreen buttons for grab-type tricks, and screen swipes for jumping over gaps.

iStunt 2 is better in almost every way than the original, with better-designed tracks, better graphics, and more control options, but it does have some issues. Many of the tracks are so complex and require such precise moves that you’ll end up racing tracks over and over to master the route without crashing. It’s still enjoyable because there are a number of side challenges as well–finding and collecting all 10 stars in a level gets you the gold medal, and there are routes you can take that change your path to the finish line for variation. In the main game mode there is no time limit, so being a bit more adventurous pays off in getting more stars and more points. If racing for time is your preference, you can play the time trial mode to see just how fast you can complete each track.

iStunt 2 came out in March of this year, and I still play it quite often. The challenge of mastering the many tracks and gathering all 10 stars keeps me coming back for more and it’s even fun just to jump in and play a single track while riding the bus to work, for example.

Overall, iStunt 2 is a big improvement with plenty of new content to challenge even the most experienced gamers. If you like 2D racing games, pulling off huge flip tricks over big gaps, and inevitably playing the same level several times to get it just right, you should definitely download this game.

Mark Persson Stepping Down as Minecraft Lead

/* Posted December 2nd, 2011 at 3:10pm [Comments: none]    */
/* Filed under Video Games    */

Mark Persson, known as Notch in most gamer circles, is something of an indie legend. Building a game in his spare (and then full) time, he somehow stumbled into huge piles of money and his own development company. It’s essentially the dream of every small developer, but the folks at Mojang actually lived it.

 

mfnotch2

 

Now, with Minecraft officially out to the public and development of the game shifting to patches and updates, Persson has decided to give up the position of lead developer. Persson is passing his responsibilities to Jens Bergensten, who has been with Mojang for quite some time and seems plenty capable of handling the franchise. Persson noted that Bergensten will have full control over the game, which includes its design and future development.

So what’s Notch going to do now that he’s not the guy in charge of Minecraft? Take a vacation. Perrson mentioned in his blog that he’s going to take a break from development for a bit (probably going on one of those much-maligned vacations), then head back to work on new projects while still contributing to Minecraft.

The game is already a massive success so it’s questionable whether Mojang really needs Notch at the top, but his interaction with the community is certainly second-to-none. Time will tell of Bergensten is capable of the same level of engagement, which was a huge factor in the initial success of Minecraft.

How do you feel about Perrson’s departure? Is Minecraft in good hands?

[Edge]

NullDC-360 (DC Emu) W.I.P. Update

/* Posted December 2nd, 2011 at 3:10pm [Comments: none]    */
/* Filed under Xbox    */


After a long dev period here’s a little update about GliGli’s nulldc port, on the last update, the emu was running on interpreter, and GliGli faced a big problem, there is no dynarec for the xbox 360 architecture (PowerPC), so he had to code his own :D

Currently the port runs at 168mhz ingame for Soul Calibur (DC Cpu speed is 200mhz). The speed is not constant during games, for example you can see on the video that Soul Calibur stage 1 isn’t at that emulation speed, but the other stages are.

To Do :
– Reach full speed
– Sound Emulation
– Add Save
– Add Menu

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