Maximus Lizard360: Custom Fileset 3.0 with c4e LTplus 3.0

/* Posted December 28th, 2011 at 9:21pm [Comments: none]    */
/* Filed under Xbox    */


First of all we want to say Merry Christmas and thanks for all the support we got this year for this Lizard project. We placed many more units in the market than we originally expected and the number of users is growing every day.

We uploaded today our Fileset for LT 3.0a that includes the c4e Release of LTPlus 3.0 for phat Liteon and benqs. You can update this fileset downloading from our blog or with the online update feature inside (Settings-[]Check Updates) Lizard Toolbox. All the credit on LT 3.0 is to c4e.

This week we will start receiving fresh stocks from Lizard accesories and main units, it have been hard days after the fire but we are on ways of full recovery, thanks for your patience.

Top software for Macs, iPhones, iPads, and Androids

/* Posted December 28th, 2011 at 3:21pm [Comments: none]    */
/* Filed under Web    */

From all of us at Download.com we hope everyone is enjoying their holiday break! As part of our year-end coverage, we’ve updated and added new software to our Best apps for Mac so you know exactly what to download if you just received a new
Mac desktop or laptop as a holiday gift. Everything from alternative Web browsers to music discovery apps are available with rated reviews so you can weigh your options before you download.

If you have an iOS device, you’re in luck–we’ve also updated our Best apps for iPhone and Best apps for iPad collections as well. Each of these collections has apps that cover all the categories–and yes–we’ve even included a few of our favorite games.

We recognize that not everyone has an iOS device. If you use an
Android phone, check out our Best apps for Android collection.

Have a safe and fun New Year everyone and we’ll see you in 2012!

Nintendo Enters the DLC Market with Fire Emblem

/* Posted December 28th, 2011 at 3:21pm [Comments: none]    */
/* Filed under Video Games    */

The paid DLC market is raging onward, with every publisher and developer now incorporating long-term DLC releases into their design strategy. The one large company that’s stayed out of this fray, for the most part, is Nintendo. However, Nintendo looks primed to finally enter the DLC market with its upcoming 3DS RPG, Fire Emblem.

 

mfemblem2

 

Nintendo wasn’t too specific when it comes to what the DLC will actually contain, but they did note that they would not release any DLC content that makes the game easier to navigate or gives some players an advantage over others. The first DLC pack is dated for March 2012 – fairly close to the estimated “spring” release of Fire Emblem.

The company also went on record as noting that paid DLC will be a part of the Wii U’s competitive strategy, so it looks like Nintendo fans had better prepare their wallets. With Nintendo onboard, we can assume that DLC is going to be a major part of the next console generation, with an even greater impact than in the current generation.

What do you think of Nintendo finally succumbing to DLC madness?

[Kotaku]

Captain Solo: Playing Star Wars: The Old Republic Alone

/* Posted December 28th, 2011 at 3:20pm [Comments: none]    */
/* Filed under Video Games    */

Forever alone? Even if you want to be a loner in Star Wars: The Old Republic, group gaming might prove hard to resist.
Image credits: Aurich Larson/Ars Technica; lysgaard/Deviant Art

A confession: I have little experience in the world of online role-playing games. I did not fall under the spell of World of Warcraft, nor did I ever play Star Wars Galaxies. These games have spawned their own vocabulary, rules and in some cases etiquette. I understand none of it. (Though I’m learning.)

arstechnica

It took the BioWare name and the Star Wars license to get me to install and play an MMO, and I have a feeling I won’t be the only one coming to Star Wars: The Old Republic as a newcomer to the genre when it is released Tuesday. During my pre-release access, I spent the first 12 character levels trying to do something radical: Play a massive multiplayer online role-playing game as if it were a single-player title. I simply don’t have enough extra time in each week to become an MMO fiend — but group gameplay turned out to be hard to resist.

A Single-Player MMO?

This approach isn’t as crazy an idea as it sounds; BioWare has told me in the past that The Old Republic contains multiple sequels to its well-loved RPG Knights of the Old Republic, since each class contains its own story and characters. Those are what I wanted to get at — the story, the voice acting, and the fun of a BioWare RPG — rather than the work of joining a guild, gaining arcane knowledge about MMORPGs, and dealing with other people.

Ars Technica’s Velocity Micro Gaming Rig

OS: Microsoft Windows 7 Home Premium 64-bit
CPU: Intel Core i7 2600k processor, Hyperclocked
RAM: Patriot 8GB 1600Mhz PXD38G1600LLK Memory
Video: EVGA GTX 580 1536 MB 015-P3-1580-AR
Motherboard: Asus P8Z68-V Pro Motherboard
Storage: Patriot 2 x 120GB Wildfire SATAIII SSD PW120GS25SSDR in RAID 0
Optical drive: LG UH12LS28 BDROM/DVDRW

I had plenty of mental adjustments to make. I couldn’t pause the game for any reason, and progress gets saved to the server, meaning I couldn’t do something and then reload a save game to try something else. Players ran about everywhere, even though the game was still a week away from release. Listening to a character talk about a secret mission while surrounded by a large group of people also going after the same quest proved jarring.

Unlike Knights of the Old Republic, combat happens in real time and consists of clicking on an enemy, using a skill, and repeating the process until they’re dead. Forget stepping away from the action to plan your attacks in safety; once the bad guys pick a fight with you, it’s difficult to escape combat. Every now and again another player would jump into a fight where I was overwhelmed, although there was no advantage for them to do so. I learned how to make sure my character was always buffed with skills and stim-packs to give myself temporary boosts in stats, which helped. I also began to help other players once I gained a few levels. It was only fair.

Using the minimap to find each new quest was simple. While some of them did seem to be of the “fetch this for me” variety, I was pleasantly surprised that everything tied into my character’s story. (I had created a Sith Warrior and was trying to play him as a light side character to see how well that worked.) The structure of the quests feels rather stock, but talking to people resulted in interesting dialog and some surprisingly hard decisions.

One of my favorite quests allowed me to deal with three prisoners and decide the punishment appropriate for each one. Some characters agreed with my actions, while others did not. Some seemed baffled by my insistence on doing what I considered to be the “right” thing, and one Jedi even claimed that if things had been a little different, I might have found myself on their side. The story has a very slow burn, with few large events even though I’m around 15 hours in, but there was always a new character beat or satisfying moment to keep up my interest.

The early hours spent in combat were challenging, but only a few times did I find myself drowning. One character who seemed to be of the mini-boss variety beat me handily, so I left the area, killed a series of bad guys just to gain another level, bought some more healing items, and won on my second attempt. Soon I was given a companion in the game and was delighted to find that fighting alongside her meant I was much more capable on the battlefield. She could also go on missions without me to bring back loot, or even sell my useless items and bring me back some credits. An NPC to do my grunt work? I love it.

The game consists of large areas that swarm with other players, but once you select a mission and enter the green entryways that start quests, you’re in area where it’s just you and your party. Since I was trying to avoid the need to coordinate with other players, that meant the missions were performed just by me and my companion, which worked well. Even though I still couldn’t pause, it felt like I was playing a single-player game, complete with impressive dialog and character progression.

The game tells you when your actions will result in a move toward the light or dark side, though it’s not always clear which course of action is the best one. After I unlocked the skill tree, the game told me I could pay to adjust my skill points if I’d like — but that every time I did so, the price for changing my character’s build would go up. While the game is friendly, the stakes do seem higher than you’d find in an offline RPG.

Pages: 1 2 View All

How to Jailbreak Your iPad 1 Using PwnageTool (Mac) [5.0.1]

/* Posted December 28th, 2011 at 9:21am [Comments: none]    */
/* Filed under iPhone    */

These are instructions on how to jailbreak your iPad on iOS 5.0.1 using PwnageTool for Mac.

Step One
Make a folder called “Pwnage” on the desktop. In it, you will need a couple of things. PwnageTool 5.0.1, found here.

You will also need the 5.0.1 iPad firmware which can be downloaded from here.

When downloading the IPSW file, it is best to download it with Firefox since Safari often auto extracts it!

Step Two
Double click to mount PwnageTool then drag the PwnageTool icon into the Pwnage folder.

Then from the Pwnage folder double click to launch the PwnageTool application.

Click Ok if presented with a warning.

Step Three
Click to select Expert Mode from the top menu bar

Step Four
Click to select your iPad. A check-mark will appear over the image of the tablet. Click the blue arrow button to continue.

Step Five
You will be brought to the “Browse for IPSW” page. Click the Browse for IPSW… button.

From the popup window select your firmware from the Pwnage folder then click the Open button.

Step Six
You will then be brought to a menu with several choices. Click to select General then click the blue arrow button.

The General settings allows you to decide the partition size.

The Cydia settings menu allows you to create custom packages so you do not have to manually install the necessary them later.

Click to select the Download packages tab. Then click the Refresh button to display all the available packages. Double clicking the package you want will download it and make it available in the Select Packages tab.

Checkmark the ones you want then Click the blue arrow button.

The Custom Packages Settings menu displays listed package settings for your custom IPSW. For know leave these settings as is. Click the blue arrow button to continue.

Step Seven
You are now ready to begin the pwnage process! Click the Build button to select it then click the Blue arrow button to begin.

Step Eight
You will be asked to save your custom .ipsw file. Save it to your Pwnage folder you created on your Desktop.

Your IPSW is now being built. Please allow up to 10 minutes.

You will be asked to enter your administrator password. Do this then click the OK button.

Step Nine
Once your ipsw has been built you will be asked to connect your iPad to the computer. Once it detects your device PwnageTool will guide your through the steps to putting your iPad into DFU mode.

Press and hold the power and home buttons for 10 seconds.

Then release the power button and continue holding the home button for 10 seconds.

Once your iPad is successfully in DFU mode, PwnageTool will prompt you to launch iTunes.

Step Ten
Once In iTunes, hold the Alt/Option key and click Restore.

Step Eleven
Navigate to the Pwnage folder on your desktop using the dialog window that appears. Select the custom IPSW that was created and click the Choose button.

Step Twelve
iTunes will now restore the firmware on your iPad. This can also take up to 10 minutes. Once done you will be rebooted into jailbroken iPad OS 5.0.1!

***THANKS: Thank you to the Dev-Teams, Geohot, and pod2g for their hard work in making this jailbreak and tutorial possible!

Firefox 9: Faster on PCs, all-new on tablets

/* Posted December 28th, 2011 at 3:20am [Comments: none]    */
/* Filed under Web    */

Mozilla is laying claim to big performance improvements for Firefox 9, while Firefox for Android goes in for a shave and a haircut as it gets an entirely different look. Both desktop and
Android updates are being released today.

Firefox 9 (download for Windows | Mac |
Linux |
Android) continues the browser’s rapid-release development oscillation, where feature enhancements and performance improvements take the lead in alternating months.

The JavaScript improvement called Type Inference, which Mozilla spent more than a year developing, debuts on the PC version of Firefox. The short version is that sites that heavily rely on JavaScript–like Web apps or sites that render games, video, and 3D graphics–will render much, much faster.

What actually changed is this: A feature in Firefox’s SpiderMonkey JavaScript engine, Type Inference creates type information by both monitoring the types of values as the program runs and analyzing the program’s code. The type information then gets used during “just-in-time” compilation to generate more efficient code, and Mozilla says that major benchmarks like its own Kraken test and Google’s V8 show the browser running around 30 percent faster.

On Macs, OS X Lion users will finally see support for two-finger swipe gestures, which sounds more offensive than it is. This simply means that if you’ve got the latest
Mac OS, it’ll be easier for you to jump from site to site. The Mac interface has also been tweaked to match the slight visual changes that arrived in Lion, and multiple monitor support in the browser has been improved.

Firefox 9 Android debuts a new way to interact with tabs, and ports the browser’s signature bigger Back button to the mobile operating system. These screenshots are from the Aurora release of Firefox 9, so there might be slight changes in the stable version.

(Credit:
Mozilla)

Web developers get some attention in Firefox 9, too. The most important developer changes in Firefox 9 are that sites that run Ajax or download large data sets will load faster, and sites can now display content as it’s being downloaded thanks to new support to chunking XHR requests. While a technical term, the upshot of chunking XHR requests is that developers can build Web sites to receive large amounts of data faster, and thus making the site itself faster to load. JavaScript can also be used to detect a browser’s Do Not Track preference, the option that tells Web sites not to use cookies to track a person’s browsing behavior. A longer list of Web developer changes in Firefox 9 is available.

Firefox’s new Android tablet interface makes it to the stable version of the browser, and the interface changes are drastic. As I noted when the new look arrived in the Aurora channel in September, the Back button has moved to the location bar, which has been stretched to the right edge of the screen to put Refresh and Bookmark buttons closer at hand. Tabs have been moved to a hidden menu when in portrait mode, and appear much larger than they have before when they’re exposed. There have been some performance gains, too, as Mozilla says that people ought to see faster app load times.

This new look won’t be around long, though. Mozilla plans to rebuild its app using native Android code, and the mock-ups show even more changes to the interface. One change that does look like it’ll stick around is a new sidebar approach to the Awesome Bar, so that when you tap the location bar, tabs for Bookmarks, Open tabs, History, and Sync appear on the side while you scroll in the middle of the window.

There have also been two big improvements to HTML5 support in Firefox for Android. The browser now supports the Input Tag for cameras, which means that developers can build mobile sites and apps that will take pictures and scan bar codes without leaving Firefox. Mozilla created a demo of the Input Tag here.

The second change supports the HTML5 Form Validation API, for automatic form-field validation. Basically, it will be easier to get the browser to validate typed text.

While the future of Firefox for Android lies in abandoning the current interface for the predicted massive speed gains from native Android code, the PC version of Firefox looks to address ongoing add-on compatibility issues, and give the browser a more seamless automatic update experience.

PS Vita Forced firmware updates and Spying!

/* Posted December 27th, 2011 at 9:20pm [Comments: none]    */
/* Filed under PSP    */

Tags: , , , , ,

Posted in PS Vita Firmware

xk3y Firmware v1.12

/* Posted December 27th, 2011 at 9:20pm [Comments: none]    */
/* Filed under Xbox    */


When xk3y was first launched we produced an OEM version for one of our Chinese partners. This version was locked down to a few Asian language to promote sales in Asia and discourage resellers to export the OEM version to other regions. Sadly, some unscrupulous resellers still sold the OEM version to other regions, leaving end users with xk3y devices that would only display Asian languages on the remote.

We have always stressed that this is an OEM version and not something we support, as we do not offer it for sale. When these issues first surfaced, we discontinued the OEM deal and has since only supplied the standard version. However, in the interest of consumers who have received the OEM version we have decided to remove all language restrictions in the firmware, starting with version 1.12.

- Fixed “Network Fail” Message
- Latest Mr_Waffles Web app
- Asian Language lock removed
- Improved French language strings
- Added more languages (TUR Turkish)

So long, Symbian Belle. Hello, Nokia Belle

/* Posted December 27th, 2011 at 9:21am [Comments: none]    */
/* Filed under Web    */

Nokias Nokia Belle operating system.

Nokia’s Nokia Belle operating system.

(Credit:
Nokia)

Is it finally time to say good-bye to the Symbian name?

Nokia announced on its blog today that the Symbian Belle operating system it has been touting over the last several months has been renamed Nokia Belle.

“The all new Nokia Belle (previously Symbian Belle) user interface will soon be available for download to some existing smartphones and begin shipping with a selection of smartphones that are already on the market,” the company wrote on its blog.

Nokia has been slowly but surely moving away from Symbian. Earlier this year, the company signed an agreement with Microsoft that makes Windows Phone 7 the “principal” operating system in its product line. However, the company has not totally abandoned Symbian, and will likely continue to use it in some capacity.

Whether or not Nokia has decided to rename its Symbian installation to Nokia from here on out, though, is currently unknown; this could simply be a change for the specific software version. Nokia has not immediately responded to CNET’s request for confirmation that it will no longer use the Symbian name.

Even though it has a different name, Nokia Belle has all the features previously announced in Symbian Belle, including six available home screens (up from three) and Toggle widgets to more easily complete tasks, like changing profiles.

Symbian Belle shipped with Nokia’s 701, 700, and 603 handsets. The Nokia N8, C7, and C6-01 are now shipping to China. In February, Nokia plans to make Belle available to existing owners of the E7, N8, and several other handsets, as a software update.

How to Untether Your Previously Tethered Jailbreak Using Corona [5.0.1]

/* Posted December 27th, 2011 at 9:20am [Comments: none]    */
/* Filed under iPhone    */

These are instructions on how to untether your previously tethered iOS 5.0.1 jailbreak using Corona.

Step One
Launch Cydia from your Springboard.

Step Two
Select the Search tab at the bottom of the screen.

Step Three
Type Corona into the search field and press to select the Corona 5.0.1 Untether package once it’s found.

Step Four
Press the Install button at the top right of the screen.

Step Five
Press the Confirm button to begin installation.

Step Six
Once installation has completed successfully you can press the large Return to Cydia button.

Step Seven
You can now reboot your device with an untethered jailbreak!

*Thanks to the Chronic Dev-Team and pod2g for making this package available!

Page 23 of 537« First...10...20212223242526...304050...Last »