Facebook blocks contact-exporting tool

/* Posted July 5th, 2011 at 3:08am [Comments: none]    */
/* Filed under Web    */

Mohamed Mansour's Facebook friend export tool

Mohamed Mansour’s Facebook friend export tool

Mohamed Mansour)

Facebook has been blocking a tool to let people extract contact information their friends have shared with them, the tool’s developer said today–but he’s working on a way to evade Facebook’s restrictions.

“Facebook is trying so hard to not allow you to export your friends. They started to remove e-mails of your friends from your profile by today July 5th 2011. It will no longer work for many people,” warned Mohamed Mansour, developer of the Facebook Friend Exporter, a Chrome extension that automates the data-extraction process.

The tool lets people save their contacts’ e-mail addresses, birthdays, phone numbers, and other information into a text file or to directly import them into Gmail. That makes it much easier for Google account holders to rebuild their contact network at Google+, Google’s brand-new social network site.

The activities surrounding the export tool spotlights the value of the data contained in social networks. Google believes people should be able to extract information about their contacts and provides tools to let people do so. Facebook, the incumbent power in social networking, provides only a tool to let people extract what they themselves have put into the network.

Facebook’s actions to block the extension apparently were effective. Many users of the Facebook Friend Exporter tool reported that it didn’t work, producing only names and the address of their Facebook pages, but not the e-mail addresss. In addition, Facebook earlier had begun showing addresses as graphics, not text that was easily detected, processed, and copied; Mansour got around this obstacle by extracting the information through the mobile version of Facebook’s site.

In a comment on his Google+ page, Mansour had this to say:

This is what happens when your extension becomes famous :sigh: Facebook just removed the emails from their mobile site. They implemented a throttling mechanism that if you visit your ~5 friends in a short period of time, it will remove the email field.

No worries, a new version is on the making … I am bloody annoyed now, because this proves Facebook owns every users data on Facebook. You don’t own anything! If I were you, I would riot this to the media outlets again.

Seriously … more motivation to figure out a different approach.

It’s become a cat-and-mouse game. Mansour is working to sidestep Facebook’s obstacles.

“New version with a different design is currently deploying,” Mansour said. “You might have to do exports daily. It uses a different approach, and I will maintain this version. Just bear with me.”

One update he just added earlier today is designed to “Implement fail-safe mode when e-mails do not exist.”

Facebook didn’t respond to request for comment yesterday and didn’t immediately respond today.

The tool, though, doesn’t look like a good fit with Section 3.2 of Facebook’s terms of service, which states, “You will not collect users’ content or information, or otherwise access Facebook, using automated means (such as harvesting bots, robots, spiders, or scrapers) without our permission.”

Via Emil Protalinski at ZDNet.

How to Jailbreak Your iPod Touch 4G Using RedSn0w (Mac) [5.0b1]

/* Posted July 5th, 2011 at 3:07am [Comments: none]    */
/* Filed under iPhone    */

These are instructions on how to jailbreak your iPod touch 4G on the 5.0b1 firmware using RedSn0w for Mac. Since iOS 5.0 has not yet been released these are instructions for developers only. This procedure will not hacktivate so you must have your UDID registered with a developer, and as of now the jailbreak is tethered.

If you want to jailbreak a lower firmware version you can find the appropriate tutorial here.

Step One
Create a folder on your desktop called Pwnage

Download RedSn0w from here and place it in the Pwnage folder. Likewise, download the latest 5.0 firmware from the iOS Dev Center and place it in the same folder.

5.0b1 (4G): iPod4,1_5.0_9A5220p_Restore.ipsw

Extract the RedSn0w zip file by double clicking it.

Step Two
Connect your iPod to the computer and launch iTunes.

Select your iPod from the list of devices on the left. Now hold down Option and click the Restore button. Restore is preferred as it won’t create any wasted space on your iPod.

Navigate to the Pwnage folder on your desktop and select the 5.0 firmware ipsw. Click the Choose button to continue.

Step Three
Once iTunes has finished updating your iPod to the desired firmware open the Pwnage folder on your desktop and launch the redsn0w application from the redsn0w folder we extracted earlier.

Step Four
Once RedSn0w opens click the Browse button

Step Five
Select the 5.0 firmware ipsw we placed in the Pwnage folder on our desktop then click Open.

Step Six
Once the firmware has been verified click the Next button to continue.

Step Seven
RedSn0w will now prepare the jailbreak data

Step Eight
From this window you can select the jailbreak options you would like.

Make sure Cydia is selected and click the Next button to continue.

Step Nine
Please plug your iPod into the computer and make sure its OFF then click the Next button

Step Ten
RedSn0w will now guide you through the steps to get into DFU mode. You can find more help with DFU mode here

Hold down both the Home button and the Power button for 10 seconds.

Release the Power button and continue holding the Home button until RedSn0w detects the device.

Step Eleven
Your iPod will now reboot

Step Twelve
RedSn0w will then begin uploading the new RAM Disk and Kernel.

Step Thirteen
Once this is complete you will be notified that RedSn0w is done. Click the Finish button. When your iPod finishes rebooting (5 minutes or so) it will be jailbroken with Cydia on the SpringBoard.

Since this is a tethered jailbreak you must use Redsn0w to help you boot back into your jailbroken device if its powered off for any reason. Simply connect your iPod to the computer, launch RedSn0w, select Just boot tethered right now from the options window and click Next to have RedSn0w boot your device.

*A big thanks to the iPhone Dev-Team and Geohot for their hard work and contribution to the iPhone community.

Easy Freeboot v5.20 13146

/* Posted July 5th, 2011 at 3:07am [Comments: none]    */
/* Filed under Xbox    */




Original Crysis rated by ESRB for PS3, Xbox 360

/* Posted July 4th, 2011 at 9:07pm [Comments: none]    */
/* Filed under Video Games    */




The original Crysis was one of those games that you probably wouldn’t be able to play on your own time if you didn;t have the money to sink into a PC with good enough specs to run it on decent speeds. That locked out a few members of the gaming community from ever enjoying it, but it seems Crytek is moving to remedy that situation by releasing the game on home consoles.


The first clue about a Crysis release on PS3 and Xbox 360 came from a South Korean site called Inven. The site reportedly got confirmation from Electronic Arts’ Korean arm after the game was rated by the Korean Ratings Board.


Now more fuel has been added to the rumor’s fire by way of a recent update to the Crysis listing on the ESRB website. Where before it only read Windows PC under the platforms tab, PS3 and Xbox 360 are now there as well.


Neither Crytek nor Electronic Arts have officially announced Crysis for PS3 and Xbox 360 so far. Last month, Crytek admitted that choosing to make Crysis 2 more accessible may have upset fans of the original.


Via [SPonG]


Kingdom of War PSP PRE-R2

/* Posted July 4th, 2011 at 9:07pm [Comments: none]    */
/* Filed under PSP    */

Homebrew coder UnlimitedX has released a new version of his Warcraft-esque homebrewed game, Kingdom of War PSP.

Developer’s note:

KOW PSP incorporates many aspects of Warcraft PSP including the system for the selection of spells and control the character.

However there isn’t, in KOW PSP, a way to target someone as in World of Warcraft or another game. I wanted to make the game more realistic than Warcraft PSP. You’ve have to hit, to parry at the good time because timing is very important. Indeed a KOW’s player have 1000HP, a sword hit remove him 350! KOW’s player must also properly manage its endurance not to be disarmed in front of the enemy:

* Dynamic Character Animation (enclosing pictures and making them move sequentially)
* Large decrease in lag
* The game has been completely redesigned and is downright cool to play!
* The server can manage 99 players max but your psp will have bug and lag near 15. I’m going to implement something in the server to manage more players ;)
* Many other things!

What’s new?

* Fixed bug
* Display of color in the dialog box.
* Improvement of the menu.
* You can view the number of players online at the connection.
* nickname can now be 10 characters long.
* It is possible to switch teams during play by pressing select.
* Installation of a lags security (you can’t spam skills)
* 95% English version, enjoy!
* 3 playable class: Warrior, archer and monk

I have not had time to develop spells of each class. You’ll have to wait for the next release.

and please, install the latest PATCH

What does this patch bring the PRE-R2?

* Fixed a major bug that crashed the PSP (although there are still one to correct)
* The healing spell is now functional and can easily select a close friend.
* Adding a staff to the monk (He no longer has his sword.)
* The sword is no longer displayed for the battle position of the punch.
* Reducing the number of initial reinforcement 100 to 20 (considering the number of players at the moment).
* New interface etc …


What is the Difference between Affiliate Marketing and Network Marketing?

/* Posted July 4th, 2011 at 9:07pm [Comments: none]    */
/* Filed under SEO    */

If you are fairly new to world of online business and entrepreneurship, you may be confused by all of the terminology surrounding different business models. Affiliate Marketing, Network Marketing, MLM: what do these all mean? This article should help clear things up and give you a better understanding of each business model.

Affiliate Marketing: There is usually no cost to sign up as an affiliate; although it is assumed that you have purchased the product and can attest to its quality.

Network Marketing: You will likely need to purchase a starter kit with sample products and marketing materials. The cost varies depending on the company, but generally can be anywhere from $50 – $800.

Affiliate Marketing: You promote the product on your website, with the ultimate goal of selling to as many customers as possible.

Network Marketing: Generally, the main goal of a network marketer is to recruit other people into the business, so you can make money not only from your sales, but from theirs as well. This is known as ‘passive’ income.

Affiliate Marketing: You must constantly search for new customers. Your income depends on how many sales you make each day/week.

Network Marketing: Many companies have products that are ordered every month for their customers, so you are assured of monthly income. Even if you did not gain any new customers this month, you still have an income.

Affiliate Marketing: Business is done entirely on the internet. Your website can fully explain the product and company, and there are generally no restrictions, aside from being honest and truthful in your marketing.

Network Marketing: Many companies prohibit their name from being listed on your own website, and some are very strict about what you can and can’t say about the company and products in your marketing. Business is conducted both online and offline.

So, what is MLM? Mainly, it’s just another term for network marketing; the main goal is to recruit others into the business, not just sell products. You’ll have to do your own research to decide which business model is right for you. There are pros and cons to both types, and both can provide you with a lucrative income. Beware of those who say you can get rich overnight or that it doesn’t take a lot of work to be successful. Quite frankly, those people are lying to you.

Whatever business you choose, you are going to have to put in some blood, sweat and tears to get it going and make a good income. You’re going to have to experiment with different marketing strategies, and yes, you’re going to have to spend some money. You will constantly have to tweak your marketing methods, as new techniques are always being discovered; the internet is so fast-paced, that what works today may not work next week. One thing is for sure: if you want it bad enough, you will make it work for you. Never give up your dreams and constantly remind yourself of why you started this business.

Johnny Guyzer loves affiliate marketing but loathes network marketing. You can read more of his publications on topics such as term life rates and how to get affordable health insurance using insurance comparison services.

Dell XPS 15z: Attractively Built, Attractively Priced Laptop

/* Posted July 4th, 2011 at 3:07pm [Comments: none]    */
/* Filed under News    */

The obvious comparison for Dell’s new XPS 15z (the first in a line of z-series XPS systems) isn’t another Windows-based PC, it’s a 15-inch MacBook Pro. In fact, the overall look and feel of the system are close enough to those of Apple’s iconic laptop that you might confuse the two at a glance. The new XPS 15z doesn’t quite match the MacBook Pro’s level of polish and sophistication, but it costs substantially less.

Starting at $999, the XPS 15z incorporates a Core i5-2410M dual-core processor, 6GB of RAM, a GeForce 525M graphics processor with 1GB of graphics RAM, a 500GB 7200-rpm hard drive, and an 8X DVD/CD burner. It supports Nvidia’s Optimus technology, which enables the laptop to switch automatically between integrated and discrete graphics as needed to perform well and promote battery life. The left side of the system houses HDMI and mini-DisplayPort outputs, a USB/eSATA combo port, two USB 3.0 ports, and a multicard reader. The USB/eSATA port incorporates Dell’s Powershare feature, which allows it to charge mobile devices even when the system is shut down. The right side houses the slot-loading DVD burner along with headphone and microphone jacks. The gigabit ethernet port and power plug are on the rear edge.

Unlike most other Dell laptops, the XPS 15z isn’t highly configurable. You can’t upgrade the slot-loading burner to a Blu-ray drive: Dell says that the system is too thin to have room for a slot-loading Blu-ray drive. The base model comes with a screen resolution of 1366 by 768, but for $100 more you can upgrade to a full 1920 by 1080. Aside from the full-HD display, Dell offers set configurations with 8GB of RAM instead of 6GB, a dual-core Core i7-2620M CPU, and double the graphics RAM, but most of those enhancements won’t make a noticeable difference. Though our review unit was the full $1500 package with all of the higher-end options, the sweet spot is the base configuration plus full-HD screen for $1100.

Returning to the comparison with a MacBook Pro, we note that the least-expensive 15-inch model from Apple costs $1800. It includes a quad-core Core i7 CPU and a slightly superior Radeon HD 6490M GPU, but it has just 4GB of RAM, a 5400-rpm hard drive, a 1440-by-900-resolution display, and no USB 3.0 ports.

While the XPS 15z and 15-inch MacBook Pro have almost exactly the same thickness (just under 1 inch) and weight (about 5.6 pounds), they are not quite the same size. The XPS 15z is just over 15 inches wide and 10 inches deep, while Apple’s 15-incher is about 14 inches wide and 9.5 inches deep. It looks as though Dell could have reduced the XPS 15z’s dimensions a bit, considering the space in the bezel surrounding the display and the room left for vents and speaker grills on the sides of the keyboard. Cosmetic differences don’t end there, either. The MacBook Pro is famously sculpted from a single piece of aluminum, while Dell blends aluminum and magnesium pieces.

That’s not to say that it has the typical design of a Dell, which is more about price than craftsmanship. The XPS 15z looks great, with clean lines, graceful curves, and a minimum of seams and excess buttons. In fact, the only thing on the keyboard deck besides the keyboard and the trackpad is the power button. The keyboard’s island-Chiclet style keys have extremely rounded edges and an unusually soft action. Though I sometimes missed the backspace key, I had no trouble typing quickly and accurately. The sizable touchpad is recessed just enough to minimize accidental palm activation. Its two physical buttons are large and easy to command, and the touch surface tracks smoothly and accurately, with support for multitouch gestures.

The full 1080p version of the display incorporates a technology that Dell calls “Splendid Color.” An “enhanced color performance” option in the Windows 7 Mobility Center lets you toggle between Generic Color and Splendid Color. Nearly all laptops today use twisted-nematic-style displays that can show only 6 bits of color per channel, so they attempt to match the 8-bit-per-channel color from your graphics card with a combination of dithering techniques. As such, they have trouble encompassing the entire sRGB color space. Splendid Color can’t get around these basic engineering issues, but it attempts to match colors more closely with the part of the sRGB color space that the panel can display. So, it doesn’t extend the 6-bit color gamut, but it does more accurately represent colors within that color gamut. Splendid Color also incorporates color enhancement, sharpness enhancement, and contrast enhancement.

Does it work? Well, some of the colors may be more accurate, but overall the saturation and contrast are blown out of whack. The effect is reminiscent of how HDTVs have their contrast and color saturation pumped up to look good in stores but somewhat unnatural at home. Photos pop maybe more than intended, and subtle detail in very dark areas is lost in the name of contrast enhancement. I spent hours jumping back and forth between Generic and Splendid Color settings, and I definitely prefer the Generic Color mode.

The XPS 15z’s performance is about what you’d expect from a laptop with a midlevel dual-core Core i5 or Core i7 processor. Our review unit scored an impressive 134 on WorldBench 6, and its gaming performance was okay; you can play real modern games, but you’ll have to run the more strenuous titles at reduced resolution and settings to maintain a smooth frame rate. Our test unit lasted just over 5 hours on one charge in our battery tests–less than Dell claims, but reasonable for a powerful system with a 15.6-inch screen. We would have expected a better graphics card in a $1500 laptop, however, in place of the pointless doubling of graphics RAM. The entry-level model’s price/performance ratio is far more appealing. Audio quality from the built-in speakers was among the best we’ve seen in this class of laptop.

Dell throws in some basic software with the XPS 15z, including McAfee antivirus software and Dell’s Webcam Central software, which makes tweaking webcam settings easy. The most important part of the software bundle may be Stage, a floating desktop toolbar that lets you quick-launch games, music, photos, websites, and access to Dell support software. I’m not entirely sold on it, in part because I just don’t think that the world needs another proprietary toolbar. Some of the apps, such as those for listening to music or viewing photos, are Dell’s own. They’re okay, but it’s not as if we need more music, photo, or video software. Stage is easy to disable or uninstall, however.

Let’s hope that the XPS 15z proves to be a turning point for Dell, signaling a new direction for Dell consumer product design and engineering in general, rather than a niche “high style” brand that will represent only a small fraction of the company’s consumer sales. Perhaps in two or three years, the Dell lineup will consist entirely of sleek, stylish, well-built models with great features and reasonable prices. And we’ll say, “You know, it all started with that XPS 15z.” Regardless of how things turn out, this is one of the best laptops Dell has made in a long time. It has its quirks, and it’s not a great value in its higher-priced configurations, but it hits all the right notes. It’s good enough to make me look forward to the future models of the XPS z-series, and to hope that the sensibilities that produced this laptop find expression throughout Dell’s product lines.

Firefox PDF reader passes ‘pixel-perfect’ test

/* Posted July 4th, 2011 at 3:07pm [Comments: none]    */
/* Filed under Web    */

Mozillas pdf.js software, which uses Web-based display technologies such as JavaScript and HTML5, now sports a multi-page scroll option on the left.

Mozilla’s pdf.js software, which uses Web-based display technologies such as JavaScript and HTML5, now sports a multi-page scroll option on the left.

screenshot by Stephen Shankland/CNET)

Mozilla programmers have achieved a goal to build a PDF reader out of Web programming technology, the “pixel-perfect” rendering of a particular file.

The file, a research paper on fast execution of JavaScript (PDF), contains formatted text, graphics, tables, and graphical diagrams. With the high-quality rendering, programmers Andreas Gal and Chris Jonesdeclared the pdf.js mature enough to warrant the 0.2 version number yesterday.

The pdf.js project, introduced to the world in June, uses JavaScript and HTML5′s Canvas For to process and display the file. Version 0.2 adds a better user interface, support for TrueType fonts, improved graphics abilities, and more. For a look at how the Web-based tool performs, you can read the JavaScript paper with pdf.js online, too. It works with
Firefox in my tests, but other browsers aren’t supported–yet.

“We intend pdf.js to work in all HTML5-compliant browsers. And that, by definition, means pdf.js should work equally well on all operating systems that those browsers run on,” but right now it requires a nightly build of Firefox, the programmers said. “The [PDF research] paper is rendered less well on other platforms and in older Firefoxen, and even worse in other browsers. But such is life on the bleeding edge of the Web platform.”

Firefox logo

The Mozilla plan is to include the software within Firefox itself. “We would love to see it embedded in other browsers or web applications; because it’s written only in standards-compliant web technologies, the code will run in any compliant browser,” the programmers added.

PDF files are widespread on the Net and visible in Google search results, among other places. But they can be slow to load and in the past relied on an Adobe browser plug-in that behaved very differently from the browser itself. The pdf.js project holds the potential of helping to make PDF a more ordinary document type for browsers.

Next up is a performance improvements in the form of support for Web Workers, which enable background JavaScript processing tasks. That should improve rendering speed and reduce user-interface delays.

Also on the list is a more ambitious test document, the official PDF 1.7 specification, a sprawling 1,310-page, 31MB file.

A big missing feature, though, is the ability to copy text. That relies on a later phase of work that could use the SVG (Scalable Vector Graphics) standard.

Google’s Chrome has a built-in PDF reader within the browser itself, but it’s not perfect. It’s aware of its shortcomings, though: when it tries to download the PDF reference document, it warns it can’t show it all suggests opening it in Adobe Reader.

How to Invite People to Google+

/* Posted July 4th, 2011 at 3:07pm [Comments: none]    */
/* Filed under General    */

Yesterday, Google launched a missile against Facebook with its own version of a social media platform called Google+. I was fortunate enough to get an invite from a Google employee so I got first crack at it before public-wide deployment. I’m going to assume you’ve also got in otherwise you wouldn’t be reading this!

At first glance it shares many of the same elements as Facebook but with a few small differences that I can see, at least for now. One of them is instead of groups on Facebook, you have circles. By default there are a few circles you can use to classify your friends like friends, family, acquaintances and so forth. Adding people to those circles is dreadfully easy, simply click and drag. Since it’s Google, it’s already integrated with your Gmail address book so you’ve already got a big list of people to start categorizing so Google can pick apart your life.

One of the things that is not so obvious is how to invite a friend to Google+. It’s actually not intuitive at all (unlike Gmail which had a specific “Invites left” counter). To do this, you’ll need to create a new circle or use one of the existing ones. I used “Following” since I didn’t really know what it was for. As a test, I had added a contact of myself, just with a different email address.

google plus circle

Now you’ve got a circle you want to send the invite to. To actually send it, you have to post a status update on the home tab. When you do, you will have the option to choose which circle you would like to share this information with. Add the circle you want to invite and you will get a check box that says something like “Also email 1 person not yet using Google+.” Then hit the green “Share” button and that person should be sent an invite.

google plus invite

These Google+ invites are selling like crazy now on eBay. I am not sure how many you can invite at a time, I’ve read it’s at a rate of one per hour. So don’t go an add 300 people you want to invite to a circle and attempt this. I’ve had other friends report that the email invite check box did not show up in these cases. If you are experiencing the same issues, then cut out everyone from the circle except one. Then try again. Also try again in one hour, you may have already invited a contact without knowing it. It’s certainly not very obvious here that an invite is being sent out.

If all goes well, your friend should receive an email like this:

google plus invite email

Let us know if you’ve been able to successfully send invites and share any new things you’ve learned so we can all benefit. See you on the inside!

Q&A: Xseed’s Secrets for Bringing Japanese Games to U.S.

/* Posted July 4th, 2011 at 9:06am [Comments: none]    */
/* Filed under Uncategorized    */

Stellar Japanese RPG The Legend of Heroes: Trails in the Sky succeeds on the merits of its excellent English translation.
Image courtesy Xseed

When it comes to Japanese games, Americans have been getting short shrift for decades — even today, countless foreign releases never make it to U.S. shores, thanks to draconian corporate policies and conservative publishers.

Many fans were upset at recent news that Nintendo of America will not localize Xenoblade and The Last Story, despite critical and commercial acclaim in Japan.

Still, the tide seems to be shifting, thanks to small localization houses like Atlus, Aksys and Xseed Games, companies that have brought over niche, high-quality titles like Radiant Historia and Nine Hours, Nine Persons, Nine Doors. Xseed in particular has carved out its own fan base among hard-core American gamers, localizing games like Half Minute Hero and the Ys series.

How does Xseed choose which games to bring here? What’s the localization process like? Wired.com spoke with Jessica Chavez, a senior editor at Xseed and one of the driving forces behind the U.S. localization of remarkable PSP role-playing game The Legend of Heroes: Trails in the Sky, to find out how the company tackles the day-to-day challenge of bringing games overseas.

Wired.com: For starters, could you tell me a little bit about the process that goes into localization at Xseed?

Jessica Chavez: Localization at Xseed is something like a game of hot potato. A game is found, evaluated by all in the company and, if good enough and deemed sellable, we go after the rights and then toss it to the localization department in a manner that burns the skin off one’s fingertips. Sizzling and new, it’s lobbed at Kenji (localization manager) who maps out a hopeful schedule … which is inevitably never followed because something always goes wrong (text is late, QA manages to catastrophically crash the game, master submission fails, people don’t take turns having nervous breakdowns and instead decide to both go for it at the same time, etc.).

Hypothetically speaking, however, if nothing went wrong the game would then be passed to Tom (translator), who would wrap it lovingly in tinfoil and chuck it at the editor (me), who would then proceed to add cheese, chives and/or bacon before it’s passed back to Kenji to be grilled over hot coals for QA (quality assurance, aka bug hunt). Following a successful QA run, the spud would then be submitted for final approval (the aforementioned master submission) and soon after we’d all get to eat it. Needless to say, this process is chaotic, can last for up to a year (Trails in the Sky!) and tends to leave bits of potato all over the walls.

For a simplified, food-free explanation, here’s a quick and dirty breakdown:

Cool game! – Staff evaluation – License – Game text to localization – Translation – Editing – QA – Master submission – Finale!*

*ESRB (game-rating organization), PEGI (European game-rating organization), programming disasters and human failings may be inserted anywhere in this equation.

Wired.com: Do you guys just get a massive chunk of Japanese text and divvy it up among the staff for translation?

Chavez: Well, the first thing you should know about Xseed is that we’re small. I mean, really small. If there is a massive chunk of text to be levered into English, there is no “divvying” among staff because “staff” is: 1) Tom (our one and only translator), 2) Me (our one and only editor, though Tom does do this too when needed) and 3) Kenji (the localization manager, who somehow makes everything work). Localization is about one-half of Xseed, so you get the idea, i.e. we can’t even field a proper football team.

What this means is that we all approach the day like a nervous crab, scuttling in sideways, eyeball stalks constantly on the looming rock above … the rock of massive text that will crush us into jelly if we pick at it too fast. So when fans cry for more speed or more projects ASAP, just remember the agitated clicking of decapod crustaceans, their little eye stalks waving in what can only be interpreted as an SOS dance.

Wired.com: Do you play the game as you translate?

Chavez: If time permits, definitely. If time doesn’t permit, but you have no idea what the translation is trying to say … add two hours to the job every day. Currently time does permit, and while Tom is working on his PSP horror title, we are regaled with tiny little screams from his headphones as he tandem translates/plays.

Wired.com: Tell me a little about a day in the life of Jessica Chavez.

Chavez: It starts early, begins on a bus, ends on a bus and smells like public transportation.

I wish I was kidding, but I seriously spend three hours a day roundtrip to and from work on several buses of varying pedigree. (This still turns out to be a plus for the company, however, because I can play some of the titles we’re working on even while in transit.)

A typical day might run as follows:

5:45 a.m.: Wake up from nightmares of endless Excel spreadsheets.
6:30 a.m.: Run for bus with laptop banging merrily against my hipbone.
7:40 a.m.: Deter hobo on bus by brandishing the DS stylus in a pointed manner.
8:35 a.m.: Spend breakfast browsing gaming news and updating Twitter.
11:11 a.m.: Lose self in text, completely miss four-car accident outside on Hawthorne Boulevard.
12:58 p.m.: Flee office to seek consolation in ramen lunch set at Yamadaya.
2 p.m.: Edit system text. Discover missing comma. Celebratory coffee is had.
3 p.m.: Edit system text.
3:45 p.m.: Do five chin-ups on company pull-up bar. Celebratory Diet Coke is had.
4 p.m.: Edit system text.
4:05 p.m.: Post Twitter haikus using the words shiny, burble and rubber duck.
5 p.m.: Edit main text.
6 p.m.: Edit main text. Ponder implications of character line, “I ate my friend today.”
6:50 p.m.: Run for bus.
7:57 p.m.: Play DS while waiting for nonexistent connection.
8:40 p.m.: Home.

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