Uncharted Greatest Hits DualPack announced

/* Posted August 31st, 2011 at 9:28pm [Comments: none]    */
/* Filed under Video Games    */

Somehow missed out the first two installments of Nathan Drake’s adventure? Well, good news folks as Naughty Dog today unveiled the Uncharted Greatest Hits DualPack.

 

The DualPack will include the Greatest Hits versions of both Uncharted: Drake’s Fortune and Uncharted 2: Among Thieves, plus a slew of bonus contents. This will include a “Super Voucher” that contains all of the downloadable contents from the Uncharted 2 GOTY Edition, as well as two DLC items from the hotly anticipated Uncharted 3 – the Uncharted 3 Announcement Nathan Drake PSN Avatar and the Uncharted 3 Announcement Dynamic Theme.

So if you haven’t played the first two Uncharted games yet, this awesome package will give you a taste of the two epic PS3 titles to date before Uncharted 3: Drake’s Deception arrives this November. The Uncharted Greatest Hits DualPack wll be available on September 6th for only US$ 39.99.

Via [US PlayStation Blog]

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Madden 12 Makes Gridiron Grinding Greater

/* Posted August 30th, 2011 at 3:28pm [Comments: none]    */
/* Filed under Video Games    */

Chicago Bears quarterback Jay Cutler is left vulnerable by his tissue-paper-soft offensive line in Madden 12.Image courtesy EA Sports

Madden means a lot of things to a lot of different people. To some it is emblematic of the worst parts of the videogame industry: a franchise with endless new iterations, year after year, with changes that often appear superficial at best. To others, it’s the only game worth playing — a frenetic, blood-pumping experience filled with strategy and competitive thrills that never get old.

I’m not about to attempt to resolve that divide, but here are my first impressions of Madden NFL 12, this year’s edition of the gridiron game.

For football fans, the only official videogame of the National Football League has become something of a yearly ritual. Every September, one or two weeks before the NFL season begins, Electronic Arts releases a new Madden, and fans eat it up, attending midnight launch parties and playing the game for weeks and months on end. Last year’s Madden NFL 11 won the top sales spot for its release month, moving close to 2 million units.

Madden NFL 12, which EA Sports will release Tuesday on multiple gaming platforms, raises the bar set by its predecessors in several ways. First and foremost, running the football is a much smoother, more elegant experience. The “suction” feature from previous games is completely gone, so rather than hammering forward and hoping you don’t get vacuumed into the dangling arms of an opposing defensive lineman or linebacker, you can weave and zip through holes like Barry Sanders.

EA has made a number of improvements on the other side of the ball as well. Zone coverage is no longer a joke — safeties finally know where they need to go before the ball is thrown. Tackling also feels more organic, thanks to the much-hyped new collision engine that allows players to fling each other around like they do in real life. Does this have much of an impact on the gameplay, or it is just a clever graphical technique? I can’t tell, but it looks pretty damn real.

Casual players might not pay attention to something like Dynamic Player Performance, but experts will love that every player on every team has his own set of traits that change the way he acts on the field. Some players might hit harder than others; some might throw tighter spirals.

Players even have “confidence meters” that go up and down based on their individual performances. You can take advantage of this system, giving your squad some easy plays to quell their insecurities before sending them down the field on tougher routes.

But in some ways, Madden NFL 12 is not as good as previous games in the series. Announcers Gus Johnson and Cris Collinsworth are fantastic in real life but subpar in Madden, dishing up the same tired lines we’ve heard for several years now, often delivering them at the most inappropriate moments. At one point after a particularly hard tackle in an exhibition game, Johnson shouted “He’s going all the way,” which was odd because my wide receiver was actually lying on the turf barely moving.

I experienced some lag while playing online. One or two of those lag spikes even cost me plays, which served as a solid excuse for why I got my ass kicked.

So is Madden NFL 12 worth playing? That depends: If you’re looking for a drastically different, brand-new game that revolutionizes the sport of football, you might want to look elsewhere. If you want a football game that feels just a little bit better than former incarnations in some ways (even if it’s a little bit worse in others) then Madden 12 should be up your alley.

(Also, EA shuts down the online servers for older Madden games every year, so you might not have a choice.)

What’s new in Dead Rising 2: Off the Record?

/* Posted August 30th, 2011 at 9:28am [Comments: none]    */
/* Filed under Video Games    */

 

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With all of the new additions revealed for Dead Rising 2: Off the Record, it’s really starting to seem like the folks at Capcom weren’t lying when they said it would still pack a lot of extra value even for those who already have Dead Rising 2.

 

The game’s getting pretty close to its October release, so perhaps it’s time to look at what’s new in it. As detailed in a fact sheet recently released by Capcom, Dead Rising 2: Off the Record will differ from the game it’s based on in the following ways:

 

  • Frank West is back – The original Dead Rising hero returns to get the scoop on the Fortune City outbreak.
  • Fortune City but not as you know it – Experience a re-interpretation of the Fortune City outbreak through the eyes and camera of photojournalist Frank West.
    • New story and missions unique to Frank West
    • New environments
    • New enemies and more psychotic Psychos
    • New crazy and hilarious combo-weapons
    • New items and vehicles
  • Say “Cheese!” – Capture those classic, violent, scary, hilarious Dead Rising moments, earn Prestige Points and complete all new missions with Frank’s new and improved camera feature.
  • Upgraded Experience – Full of technical improvements, system enhancements and feature upgrades to create a faster, smoother, more satisfying Dead Rising.

 

Frank’s camera will once again let players gain Prestige Points by for specific photo opportunities that are graded against criteria such as horror, drama, erotica and brutality. Some of them will show up as challenges in the game’s time limit-free Sandbox mode.

PAX 2011: Uncharted 3 gameplay videos

/* Posted August 29th, 2011 at 9:28am [Comments: none]    */
/* Filed under Video Games    */

The guys from Skewed and Reviewed were lucky enough to get on camera a few minutes of cool Uncharted 3 action from the PAX Prime 2011 event.

 

 

The first gameplay video runs for just barely over a minute, and features Nathan Drake wearing what appears to be a mask and running on rooftops to get that perfect shot. Either that or he’s running around rooftops dodging bullets. Either way, there’s sure a lot of running around and blazing gunfire action.

 

 

 

 

The second one, meanwhile, looks like a bit of multiplayer gameplay. The actions definitely look appear more fluid, with Nathan smoothly maneuvering over ledges and stairwells. It’s looking all very fast-paced, just how I personally like my Uncharted adventure to be.

 

 

 

 

The Uncharted 3 Collector’s Edition was recently unveiled, tagged at US$ 99.99 and bringing in a whopping stash of goodies. With all these treats awaiting us till its November launch, we’re going to have agree with Ken Levine: how can you not love Uncharted, indeed?

 

 

 

Via [SKNR]

 

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Hands On: Defeat Your Enemies From the Inside In Warp

/* Posted August 29th, 2011 at 3:27am [Comments: none]    */
/* Filed under Video Games    */

Jumping around to find hidden Grubs is just part of the fun in Electronic Arts’ Warp, on display at PAX Prime in Seattle this weekend.
Image: Electronic Arts

Why blow people up from the outside, when doing it from the inside makes way more of a mess?

That’s the philosophy of the little bundle of joy you play as in Warp, a downloadable game for Xbox 360, PS3 and PC coming from Electronic Arts this winter and on display at Penny Arcade Expo this weekend in Seattle. He’s an alien who’s been kidnapped by a group of scientists, and he decides that he’s not going to be experimented upon. Instead, he sets out to gain back the powers that they stole from him, which first and foremost include his ability to warp.

He can leap forward a few feet in front of him with the push of a button, going through doors, walls, whatever. But that’s not the fun part. You can also warp into most inanimate objects, using them to hide from the guards and scientists. Failing that, you can warp right inside of the people themselves. At that point, all you’ve got to do is start shaking the left analog stick to move around inside the scientist’s hapless innards, which will eventually cause him to explode into a pile of goo.

Even better than this? Why, the soldiers are well-trained, and they recognize when their former buddy is about to go nuclear. So they won’t hesitate to shoot him on the spot. So if you’re faced with a roomful of guards, you can warp between all of them, shaking them up a bit to get their friend to shoot them, then jumping right into the next guard and keeping the chain going.

If only Solid Snake had these powers, his infiltration missions would be a piece of cake.

Keep out of sight of the humans! Or just get inside their bodies and explode them. Either way.
Image: Electronic Arts

Besides inducing soldiers into recursive mercy killing, Warp is about learning to navigate through a space with the ability to jump through walls and other obstacles. A small reticule on the floor lets you know where you can warp, a helpful tool. You’ll basically be tasked with continuing to move forward without being shot by guards, trying to figure out how to take down deadly turrets, sneak around alert soldiers and just generally figure out what to do to move on.

Trapdoor, the game’s small Montreal developer made up of (among others) Ubisoft veterans, says it’s about playing your own way. You can murder every person in the game or you can go through the entire thing without killing anyone. And you’ll probably get rewarded for that. Company founder Ken Schachter says his team is “stat-happy” and will record and make note of all manner of player behaviors. As I played the demo, the game noted when I had walked an entire kilometer of in-game distance and killed a certain number of people.

You’ll have quite a few different powers, not just the ability to warp. Schachter threw out the terms “Swap” and “Launch” while cagily declining to explain what each of those means in context. A third power that he did show us was called “Echo.” You can make a little clone of yourself and run him freely around the levels, and he will distract guards long enough for you to sneak through. You might also use him as a lure to get guards to shoot things — like obstacles in your way — that they ordinarily would never think or want to shoot at.

Trapdoor is encouraging players to experiment; to that end, it has placed checkpoints generously throughout the levels of the demo. They’re expecting that you’ll get shot a lot. You’ll want to try anything and everything, because Trapdoor seems to have dropped as many hidden items and goals into each level as it has ways to die. You can try to collect hidden Grubs, try to find a whole bunch of hidden stuff to destroy, etc. Warp will be an obsessive gamer’s nightmare.

Microsoft committed to Japan despite uphill battle.

/* Posted August 27th, 2011 at 9:27pm [Comments: none]    */
/* Filed under Video Games    */

 

gta_iv_completeFor those of you American peoples who own the big Microsoft console that people love so much, you mighten know about how the console goes across the pond. The console has sold incredibly well in Europe but in Asia, the console seems to falter in the land of the rising fun.

The console has been branded as the Batsu Box, for the Japanese symbol of the X. Despite the amount of incredibly fun games and RPG’s the console doesn’t really go down to well. Why you may ask? Well, think of the highest selling games on the 360?

Grand Theft Auto IV

Call of Duty: Blops

Gears of War.

Or what is known outside of the US as BAG games. Big American Games! Games that have an incredibly American context based around fairly common American stereotypes. Whislt I’m well aware of Rockstar’s foundation in Europe, rather than America. Japan has not really been a big fan of American culture when it comes to gaming, but it doesn’t mean there’s no hope for them.

Chris Lewis, the 360 boss said this week to Eurogamer, that the concerns of Microsoft with the Japanese market are not something to wuss out or quit over…in his words though:

“No, of course we’re not pulling out. It’s a challenging market. We are up against very strong competition there. All of our competition is strong. We’re very respectful of what Sony and Nintendo do and where they’ve come from and what they bring…”Lewis was humble about the international competition saying “Nintendo, particularly with the Wii, have opened up a market opportunity there. We’ve leapfrogged that handheld technology with Kinect. What we’re seeing is users love using their own body without worrying about how to work a controller. So we see ourselves as, frankly, a company that does bring an awful lot of firsts, and we’ve enjoyed fabulous success with Kinect.”

I think that’s where Microsoft could really succeed is pushing the family friendly orientated nature of Kinect and to really stop pushing for the BAG series when it comes to an international market.

Via [GameRant]

Portal Designer Proposes a Quantum Conundrum at PAX

/* Posted August 27th, 2011 at 3:27pm [Comments: none]    */
/* Filed under Video Games    */


Quantum Conundrum

Kim Swift, one of the designers of the groundbreaking Portal, is at Penny Arcade Expo to show that she’s not out of clever game ideas.

On Saturday evening, Swift and her team at Airtight Games will host a PAX panel and give fans the first glimpse at Quantum Conundrum, a first-person, physics-based puzzle game coming next year for Xbox 360, PlayStation 3 and PC. Fans of Portal will find the downloadable game to be comfortingly familiar, from the quirky sense of humor to the clever puzzle design.

Wired.com saw a hands-off demo of Quantum Conundrum, to be published by Square Enix, on Friday morning. You play as a young boy at your uncle’s house, which would be a dreary scenario were it not for the fact that your uncle is a mad scientist who’s invented an interdimensional glove. You soon discover that you can use this glove to instantly jump back and forth between different dimensions, all of which have special properties.

At this point in the explanation I thought to myself, “I feel like I’ve played things like this before.” As it turns out, the first dimension they showed us was the “Fluffy” dimension. In this dimension, everything is made of cotton balls. Thus was I immediately proven wrong.

In the Fluffy dimension, everything weighs 10 times less. So our young hero can easily pick up a heavy iron safe and move it into a more advantageous position and use it as a stepping stool to an otherwise unreachable ledge. At this point, he could jump on the cotton safe, but because it weighs less, Swift said, it might get knocked around. So it’s best to switch back into the normal dimension to do the platforming.

A typical scenario later in the game will have you puzzling over how to use a whole variety of “dimensions” to solve a puzzle. In addition to “Fluffy,” there are “Slow Motion” and “Reverse Gravity” dimensions. So let’s say for example that you had to traverse a large bottomless pit. You might:

  1. Throw the safe;
  2. Switch to slow-motion while the safe is still close to you;
  3. Jump onto the now barely-moving safe;
  4. Switch back and forth between reverse gravity and normal so that the safe, with forward momentum, floats in a sine-wave pattern towards the exit.

This last effect — switching back and forth between gravities to cause something to float along — arose spontaneously as a result of Quantum Conundrum’s existing game physics, Swift said, and her team quickly implemented puzzles using it into the game.

Portal, a game that had its origins in a student project that Swift worked on when she was still in school, was a smash hit not only because of its clever gameplay but because of its well-written, humorous characters and scenario. The demo of Conundrum was mute, and probably for good reason; having the game narrated by a snarky disembodied voice probably would have been a little too on the nose.

Airtight Games (making a clean break from its last project, the ambitious but fatally flawed Dark Void) is instead going for visual humor. Photos of your uncle and his pets line the hallways of the mansion, and they change when you flip dimensions. Switch to “Fluffy” and everybody has bunny suits on. Switch to “Slow Motion” and everybody is painted to be looking at their watch, including the goldfish if you zoom in on it close enough.

If this year’s Portal 2 had an Achilles’ heel, it’s that it’s difficult to surprise players with a sequel. There’s great potential for Quantum Conundrum to do that — which is why I’m hoping we don’t hear too much more about it following Saturday evening’s panel.

All images: Square Enix

Konami unveils TGS 2011 lineup

/* Posted August 27th, 2011 at 3:27am [Comments: none]    */
/* Filed under Video Games    */

Confirms New Little King’s Story for the PlayStation Vita.

Fresh news from Konami’s recent press conference in Tokyo the other day, the video game publisher has unveiled its lineup for the upcoming Tokyo Game Show this September. Included in the list are four titles that is exclusively heading to the PlayStation Vita.

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The latest high octane racer Asphalt Injection, a new installment of Mahjong Fight Club, and a mysterious online combat game where you control radio controlled vehicles that takes advantage of Vita’s AR technology called AR Combat Digi Q. But the biggest surprise from the press con is the return of Marvelous Entertainment’s little king saga, with New Little King’s Story for PS Vita. The game is said to feature an all new story, slightly tweaked visuals, multi touch controls, and ad-hoc wireless support.

Other games confirmed for TGS includes:

  • Frontier Gate (PSP)
  • Beyond the Labyrinth (3DS)
  • Terror of the Stratus (PSP)
  • New Love Plus (3DS)
  • Neverdead (PS3/360)
  • Ao no Eiyuu Birds of Steel (PS3/360)
  • Silent Hill HD Edition (PS3)
  • Silent Hill Downpour (PS3)
  • Tongari Boushi to Oshare na Mahouzukai (DS)
  • Blades of Time (PS3/360)
  • Penguin no Mondai: The Wars (3DS)
  • Pop’n Music Portable 2 (PSP)
  • Metal Gear Solid HD Edition (PS3/360)
  • Metal Gear Solid Snake Eater 3D (3DS)
  • Metal Gear Solid Peace Walker HD Edition (PS3/360)
  • Winning Eleven 2012 (PS3)
  • Winning Eleven 2012 (PSP)

 

This year’s Tokyo Game Show is set to take place at the Makuhari Messe convention center from September 15th to 18th.

 

 

Via [Andriasang]

PoV: What old EA franchise would you want to see resurrected?

/* Posted August 26th, 2011 at 9:27am [Comments: none]    */
/* Filed under Video Games    */

Electronic Arts has recently stated that they are looking into “reimagining” and bringing back “a couple of old franchises” into the current generation.

 

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“We do have a couple of old franchises that we’re looking at right now… reimagining them and bringing them back,” says EA Labels president Frank Gibeau.

“We’ve got 25 years of good IPs and I’ve worked on a few of them in my career like Road Rash and the Strike series. So I have a strong affinity for a lot of the things we’ve done in the past. We kind of have a rule which is you’ve got to have a really good reason to bring something back – What can you do to it that makes it fresh and brings something new to the equation of the franchise?”

He went on to add: “Like basically what we did with Medal of Honor when we brought it back; we looked at going after more modern themes… the war that’s happening now as opposed to a historical war. That was the reason we brought Medal of Honor back.

“But when we look at Road Rash, the Strike series or some of these other franchises we really challenge ourselves. We can’t just put them on new tech with the same gameplay from ten years ago, we’ve got to have something new. That’s the typical challenge that we have.”

Just recently, EA confirmed that they are working on a new FIFA Street title slated to arrive next year. Personally, I would like EA to bring back the Syndicate franchise. I’ve been a big fan of Bullfrogs’ classic RTS since my Macintosh days, together with Spectre VR, any of you guys played that one? Now, if you were given a chance, what old EA titles would you like to be resurrected? Share your thoughts below or continue the discussion at the forums.

Get Inside Halo 4’s New Warthog in Forza 4

/* Posted August 26th, 2011 at 3:27am [Comments: none]    */
/* Filed under Video Games    */


fm4_2010_amg_warthog_1_wm

An advance look at Halo 4 will be found in the unlikeliest of places: Microsoft’s Forza Motorsport racing game.

Hidden deep within Forza’s fourth installment, to be released on October 11, will be an in-depth look at the Warthog vehicle design that will be used in the upcoming Halo 4.

The interactive Warthog model will be viewable in the game’s “Autovista” mode, which allows players to use the Kinect motion controller to move around an intricately detailed model of a car, opening the door, popping the hood, even sliding into the driver’s seat and starting her up.

While you investigate the Warthog (which Microsoft says will be a well-hidden Easter egg), Halo’s central character Cortana will narrate and tell stories about the vehicle’s prowess.

Microsoft reps were quick to add that players will not be able to drive the Warthog around Forza Motorsport 4’s race tracks.

Visitors to this weekend’s Halo Fest in Seattle will be able to check out the Autovista viewer for themselves.

Images courtesy Microsoft

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