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If you played the original Mass Effect, you likely spend countless hours wandering around the Citadel and interacting with the NPCs that lived there. The Citadel seemed like a huge part of the game, even (spoiler alert) serving as the backdrop to the final showdown between Shepard’s crew and the game’s villain.
But between Mass Effect and Mass Effect 2, something seemed to change with the Citadel. Beyond giving a casual endorsement to every store in the Citadel and a few minor quests, there just didn’t seem to be much to do there. It certainly wasn’t the fully realized, interactive environment it had been before. Apparently, this wasn’t Bioware’s original intention.
In an interview with OXM, Mass Effect’s lead writer Mac Walters indicated that one of the biggest storylines involving Mass Effect 2’s Citadel actually ended up being cut from the game. The plot apparently had something to do with the events of the first game, and the Citadel’s involvement. This content has been stapled into Mass Effect 3, so hopefully the Citadel will be a touch more interesting this time around.
Walters also made comments regarding how hard it is to write a game in which several, or all previous characters can be dead, alive, or spurned. I certainly don’t envy the task. You can see the full interview right here.