Once-buggy Gmail app for iOS returns to the App Store

/* Posted November 20th, 2011 at 9:06pm [Comments: none]    */
/* Filed under Web    */

Gmail icon

After what can only be described as a poor start for Google’s much-anticipated Gmail app for Apple’s iOS platform, the software has returned.

The app, which was released earlier this month and then yanked almost immediately, had a bug that Google said broke notifications. It also served up an error message the first time users fired it up.

“We’ve fixed the bug and notifications are now working, and the app is back in the App Store,” wrote Matthew Izatt, Gmail’s product manager in a post this morning.

Izatt added that the app has also improved its image handling in HTML messages so that images are sized to fit the screen.

Google says that users who picked up the original app need to uninstall or log out of it before installing the newer software.

The app is noteworthy in that Google has avoided offering an Gmail client for iOS since the introduction of the App Store. Users of the
iPhone,
iPod, and
iPad can, of course, use Apple’s own e-mail client to access their e-mail, however that built-in client is missing many Gmail-specific features.

Izatt said that users have request support for multiple accounts, mobile signatures, and improved notification messages, and that the company is “just getting started” with the e-mailing software.

Tags:

Watch: Prototype 2

/* Posted November 20th, 2011 at 3:06pm [Comments: none]    */
/* Filed under Video Games    */

It looks like NYZ has been taken over and remodelled.

 

New York was really well recreated in the original Prototype and (spoilers) how the first one ended, there was a lot of recovering the fair city would need in the future. The town has seen everything from alien invasions to unfortuante terrorist attacks, and why?! Because people like destroying things.

 

The game looks really good so far and hopefully they don’t overpower Alex Mercer again. The game’s difficulty curve was somewhere between ridiculously easy and annoyingly inane. The enemies were really hit and miss when it came to the fighting and combat systems. I do have to say the upgrading system was really done, story and voice-acting was mediocre. I do wish the best for Activision and hope they really do well with the sequel.

How to control a Mac from your PC using Chrome Remote Desktop

/* Posted November 20th, 2011 at 9:06am [Comments: none]    */
/* Filed under Web    */

Chrome Remote Desktop is a handy way to control a Mac from your PC.

Chrome Remote Desktop is a handy way to control a Mac from your PC.

(Credit:
Screenshot by Lance Whitney/CNET)

Need to connect to and control a
Mac from your PC? One quick and easy solution can be found in Google’s Chrome Remote Desktop feature.

Released as a beta early last month, the Chrome Remote Desktop extension lets you connect to one computer from another directly through the browser. From there, you can control the other computer using your mouse and keyboard.

Of course, remote desktop software is nothing new. Microsoft includes its Remote Desktop Connection in Windows. It also offers a Mac version of the software, but that one only lets you connect to a PC from your Mac, not the other way around. There are certain options for going from PC to Mac, such as setting up a VNC (virtual network computing) connection in your Mac and then running a VNC client on your PC.

But Chrome Remote Desktop can connect you no matter which computers reside on both ends. And as such, it’s an effective way to control a Mac from your PC without having to configure a variety of settings and download other software.

You can set up such a connection by going through the following steps:

  1. First install Google Chrome on both your PC and Mac if it’s not already installed.
  2. Next download the Chrome Remote Desktop extension from its page at the Chrome Web store and install it on both computers.
  3. After installation, launch Chrome on your Mac and click on the + button at the top to open a new tab. You should see a page displaying any software and extensions that have been installed in Chrome. Click on the one for Chrome Remote Desktop. The first time you do this, you’ll receive a message asking for authorization. Click on the Continue button.
  4. The next screen will ask for the necessary permissions for the extension to run. Click on the Allow Access button.
  5. The next screen will prompt you to share the computer. Click on the Share this Computer button.
  6. You’ll then receive an access code that must be entered on your PC in order to control your Mac. Write down that code.
  7. Next launch Chrome on your PC. Click on the new Tab button and click on the icon for the Chrome Remote Desktop. Again, the first time you run the extension, you’ll need to grant permission for the extension to run.
  8. At the Chrome Remote Desktop BETA Connect screen, click on the link to access a shared computer.
  9. Type in the access code generated on the Mac and then click the Connect button.
  10. You should now see your Mac displayed in the Chrome browser on your PC. As with any remote desktop application, you can use your mouse and keyboard to move around, open applications, access features, create documents, and do virtually anything else you want. You can also minimize Chrome on the Mac but don’t close it otherwise the connection will be lost.
  11. Once you’re finished, you simply click on the button that says Disconnect.

The initial process seems lengthy because you have to grant permission on both sides. But the process runs quicker once you get past that first hurdle.

Chrome Remote Desktop can connect any two computers over the Internet, not just on the same network. So, for example, you can use this to remotely connect to the computer of a friend or family member to help troubleshoot a problem. Of course, since it does run over the public Internet, there are always security concerns. People who may not want this accessible all the time can uninstall the extension and reinstall it when needed, but of course then you have to repeat the initial process each time.

Overall, Chrome Remote Desktop works smoothly. It doesn’t offer some of the bells and whistles and advanced options found in other remote control programs. But it’s a quick and simple solution for PC and Mac users and one I often rely on when I want to control my Mac Mini without leaving my PC.

iXtreme LT 3.0 is coming – DAE/AP25 Gets The Silver Bullet!

/* Posted November 20th, 2011 at 9:06am [Comments: none]    */
/* Filed under Xbox    */

From team-xecuter.com:
[QUOTE]
We just had a development meeting with C4E and he dropped a bombshell. Thanks to the recent silent DAE update he has been able to discover how to hit DAE/AP25 with the “Silver Bullet” and has developed iXtreme LT 3.0 which defeats DAE/AP2.5 reliance COMPLETELY.

A new FW and a new version of XBC will be released to get you up and running again in no time.

We can also confirm that C4E has finished the Hitachi LT 2.0 fw (not affected by DAE/AP25) and will be releasing that as soon as its gone through final testing.

[/QUOTE]

More details from c4evaspeaks.com:
[QUOTE]
Although it’s early stages, c4eva has successfully completed several tests which validate this new method and classified his solution as the “silver bullet” for AP2.5. Rather than using captured challenge results each time the dae.bin changes, the new method builds a complete set of profile data for each disc and works for all AP2.5 challenges, regardless of how the dae.bin is changed. As a result, the format of backup ISOs will be changing as the AP25 replay sector will no longer be included and the profile data will instead take its place. Though c4eva noted that it will take some development time as it’s not a quick fix, both he and the team will now be putting their full efforts behind bringing this solution to life in the form of new versions of iXtreme LT+, Xbox Backup Creator, and abgx360.
[/QUOTE]

There’s a temp workaround solution for the new DAE update here.
News-Source: team-xecuter.com / c4evaspeaks.com

Discuss this news item on our forums: forums.xbox-scene.com

Tags:

How to Enable Native iTunes ‘Now Playing’ Notifications

/* Posted November 20th, 2011 at 3:06am [Comments: none]    */
/* Filed under iPhone    */

These are instructions on how to enable native iTunes ‘Now Playing’ notifications.

Step One
Launch Terminal from your Applications:Utilities folder.

Step Two
Input the following commands:

defaults write com.apple.dock itunes-notifications -bool TRUE
defaults write com.apple.dock notification-always-show-image -bool TRUE
killall Dock

Step Three
After your Dock has been restarted you will notice now playing notifications appear above the iTunes icon.

Removal
To remove notifications, input the following commands into the Terminal window:

defaults write com.apple.dock itunes-notifications -bool FALSE
defaults write com.apple.dock notification-always-show-image -bool FALSE
killall Dock

[via TNW, Mac OS X Hints]

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Googler: Android antivirus software is scareware from ‘charlatans’

/* Posted November 19th, 2011 at 9:05pm [Comments: none]    */
/* Filed under Web    */

Chris DiBona

Chris DiBona

(Credit:
Stephen Shankland/CNET)

Google’s open-source software leader has lashed out at companies selling antivirus software for mobile devices including Google’s
Android operating system, calling them “charlatans and scammers.”

Chris DiBona, Google’s open-source programs manager, unleashed his tirade after seeing a press report about “inherent” insecurity of open-source software, which is used not just in Android but also Apple’s iOS. He argued that Android, iOS, and Research in Motion’s BlackBerry OS don’t need antivirus software.

“Virus companies are playing on your fears to try to sell you BS protection software for Android, RIM, and, iOS,” DiBona said on Google+. “They are charlatans and scammers. If you work for a company selling virus protection for Android, RIM or iOS, you should be ashamed of yourself.”

He didn’t mention any companies by name, but there are plenty of examples. Symantec, Intel’s McAfee subsidiary, F-Secure, and Kaspersky all sell mobile antimalware software. Also getting in on the action are two carriers, Sprint and ATT.

DiBona argued that mobile devices, while not flawless, are inherently more secure than personal computers.

“No major cell phone has a ‘virus’ problem in the traditional sense that Windows and some
Mac machines have seen,” he said. “There have been some little things, but they haven’t gotten very far due to the user sandboxing models and the nature of the underlying kernels.”

Sandboxing confines computing processes to memory compartments and restricts their privileges, making it harder for a compromised program to be used as a launching point for more extensive attacks on a computing device.

But Kaspersky Lab begged to differ with DiBona’s view:

Unlike on iOS and RIM, Android malware continues to grow at a rapid rate. Given Android’s huge success, this does not come as a surprise as it’s only natural for cyber-criminals to gravitate toward it. This exponential growth curve of malware for Android is extremely similar to that which we’ve seen for Windows malware, and while Android anti-malware products are still not a necessity like they are on PCs, users should strongly consider using them if they’re concerned about the information they store on their devices and the security transactions they perform with it.

It’s also worth noting that “viruses” don’t exist on the Android to date–but Trojans certainly do. The DroidDream attack alone infected more than 100,000 users. The openness of the Android market place and platform has significantly helped Google in achieving such quick and tremendous growth, which in today’s world also means it’s become the preferred platform of choice by cyber-criminals.

Others defended their honor, too. “McAfee stands by its research, which shows an increasing number of attacks on mobile devices. The fact is that smartphones and
tablets are computers, and they store valuable information, just as computers do. Criminals recognize this, and have found new ways to extract information from those devices,” McAfee said.

And Mikko Hypponen, F-Secure’s chief research officer, tweeted, “What @cdibona is missing is that these tools do much more than just antivirus: Antitheft. Remote lock. Backup. Parental control. Web filter.”

There have been some bad tidings for security on Android.

Juniper networks said earlier this week that Android malware is increasing fast, hastened by the Android Market’s lack of reviews. Symantec warned of phony Android apps masquerading as real ones, and McAfee said Android malware is increasingly stealthy and sophisticated.

Update, 8:51 a.m. PT adds comment from Kaspersky Lab.

Update, November 19, 6:34 a.m. PT adds comment from F-Secure and McAfee.

Tags:

Bohemia Interactive: 97% of gamers are pirates

/* Posted November 19th, 2011 at 9:05pm [Comments: none]    */
/* Filed under Video Games    */

bohemialogo

Bohemia Interactive, creators of the ARMA series and Take On Helicopters, have come out to legitimise their recent pirate fightin’ technology by saying that three to a hundred of buyers are pirates. So that means there will be 100 people who pirate the game and out of those, only three will actually buy the game or will have bought the game. So essentially for every thousand pirates, there are only thirty people who will buy the game…I was never great at math.

 

These are statistics coming from Bohemia Interactive’s CEO Marek Spanel who has the proof to back it up as the recent statistics from their multiplayer show that for every 3 legit gamers who buy the game, are in multiplayer, but they also see the 100 people who pirated the game and fail to get into their servers.

 

 

Bohemia Interactive is humble about the DRM situation and I honestly think that the DEGRADE DRM is one of the smartest things PC devs have done. They know they “will never stop piracy” but they still are making a stand that it’s not right and has a negative impact on PC developement, other than in the PR department.

Špan?l explained their DRM DEGRADE saying that it’s a bit unorthodox but points out the games from their online store are DRM free and they have plans to remove the DRM some time after the game’s release…which is probably when the game will be pirated and skyrocket in terms of downloads.

 

Via [GamesIndustry.Biz]

 

Game|Life Podcast: Skullgirls Fight In 2-D, Sony Fights For 3-D

/* Posted November 19th, 2011 at 3:05pm [Comments: none]    */
/* Filed under Video Games    */

Skullgirls, a fighting game to be released on Xbox 360 and PlayStation 3 next year, flips the gender balance of most games in the genre.
Image: Autumn Games

We speak with the developers of a new 2-D fighting game called Skullgirls, and weigh in on Sony’s ongoing ambitions for 3-D gaming on this week’s episode of the Game|Life podcast.

Wired senior editor Peter Rubin is in New York City this week for the opening of this year’s Wired Store, but we’ve replaced him with several people and one robot. As always, Wired.com managing editor Marty Cortinas and Wired magazine senior editor Chris Baker join me for an hour of discussion about the week’s hot topics in the world of games.

In the middle of this episode, we take a break to listen to some of the Skullgirls soundtrack and speak with one of its creators, Peter Bartholow, and John Lee, a fighting game expert and evangelist of this new downloadable Xbox 360 and PlayStation 3 game, which will be released in early 2012.

We played some Skullgirls prior to the show, and it’s quite an inventive game. The art style is a mashup of art deco and anime, the music reminds me of Marvel vs. Capcom 2‘s soundtrack (which I loved, so shut up if you didn’t) and the characters are hilarious. “Ms. Fortune” can take her head off and use it separately to fight; “Peacock” is a twisted take on black-and-white cartoon characters from the 1940s. It’s a Japanese-style fighting game with a distinctly American vibe.

Other topics covered this week:

The Game|Life podcast is posted every Friday and is available on iTunes and as a direct MP3 download. For your convenience, it is also embedded below.

Storyboard Audio Podcast

GameLife Reboot:
Episode 007

VMware Fusion update offers graphics and compatibility improvements

/* Posted November 19th, 2011 at 9:05am [Comments: none]    */
/* Filed under Web    */

When it comes to virtualization on OS X there are three basic solutions: Parallels Desktop, VMware Fusion, and VirtualBox from Oracle. While VirtualBox is developed more as a free hobby and experiment package by Oracle, the other two are commercial packages that have been neck-and-neck in competition in the areas of speed, stability, and compatibility.

In its past few versions, Parallels Desktop has been significantly faster than VMware Fusion for a few tasks, which Parallels has regularly blogged about.

Today VMware released a new version of its Fusion virtualization software (available through its built-in updater) that in part offers a number of speed improvements that may reduce the performance lead that Parallels has developed.

For one, VMware is claiming that version 4.1 of its software can improve graphics by up to six times when running Internet Explorer and other programs like SolidWorks, especially when running on OS X 10.7.2. In addition, animations and graphics in full-screen mode should be smoother and snappier, and the loading time of
Windows 7 virtual machines and transitions into and out of full screen are quicker.

Beyond speed improvements, the Fusion 4.1 update offers better support of NTFS volumes, and better integration with Apple’s Full-Screen features in OS X Lion.

These improvements to the software are very welcome improvements for Fusion users, but time and testing will tell exactly how the new version compares with Parallels in performance.

Regardless of their differences, Parallels Desktop and VMware Fusion are both very robust virtualization options that can run many Windows software packages within OS X. VMware Fusion is offered for $49.99 (temporary promotional price) and Parallels Desktop is $79.99, though both have free trial options.


Questions? Comments? Have a fix? Post them below or e-mail us!
Be sure to check us out on Twitter and the CNET Mac forums.

AP2.5 DAE.bin Update from C4Eva, Wasabi360, BoxZii, xk3y

/* Posted November 19th, 2011 at 9:05am [Comments: none]    */
/* Filed under Xbox    */

From c4evaspeaks.com:
[QUOTE]
Today, Microsoft began rolling out SystemUpdate v2.0.14692.0 to all Xbox 360?s registered in the Fall 2011 Dash Preview program. Although the dae.bin changed in the initial v2.0.14686.0 preview update, its appended challenge was not active, which accounts for why participants were still able to play AP2.5/XGD3 backups. With SU 14692, the previously dormant challenge table has now been activated, and all AP2.5/XGD3 backups containing outdated AP25 replay data will fail the system’s AP2.5 challenges and result in a failure flag. This now means that all LIVE-connected users on both the current 13604 retail dash and 14692 preview dash are faced with the same situation, and needless to say, are still advised to avoid playing any AP2.5/XGD3 backups.
[/QUOTE]

From wasabi360.com:
[QUOTE]
As some of you may be aware, recently Microsoft has begun SILENTLY updating Xbox 360′s as they connect to Xbox Live with updated protection for AP25 enabled games. The updated protection is such that it is unique to every console, and at the current time the only known way to circumvent this is to simply stay off Xbox Live. If you have connected to Xbox Live within the past 48 hours then it is likely your console has already been silently updated. If this is the case then you will no longer be able to play AP25 enabled games (please note however that your console will not get flagged thanks to Wasabi’s AP25 failure protection).
We would like to stress to everyone – stay off Xbox Live until further notice! Do not sign onto Xbox Live even if your Wasabi 360 Ultra is in pass-through mode. In addition we would like to remind everyone that you should never update your Xbox 360 system software to a version beyond what is officially supported by Wasabi 360 Ultra (which at the current time is 2.0.13604.0). Team Wasabi, along with the rest of the Xbox 360 scene, are working towards a solution to this AP25 “dae.bin” issue and will keep you updated as more information becomes available.
[/QUOTE]

From boxzii.com:
[QUOTE]
Microsoft has begun SILENTLY updating Xbox 360′s as they connect to Xbox Live with updated protection for AP25 enabled games. The updated protection is such that it is unique to every console, and at the current time the only known way to circumvent this is to simply stay off Xbox Live. If you have connected to Xbox Live within the past 48 hours then it is likely your console has already been silently updated. If this is the case then you will no longer be able to play AP25 enabled games
Stay off Xbox Live until further notice! Do not sign onto Xbox Live even if your Boxzii is in pass-through mode. In addition we would like to remind everyone that you should never update your Xbox 360 system software to a version beyond what is officially supported by Boxzii 360 (which at the current time is 2.0.13604.0). We along with the rest of the Xbox 360 scene, are working towards a solution to this AP25 patches and will keep you updated as more information becomes available.
[/QUOTE]

From x360keyforum.com:
[QUOTE]
Expect an update in the next few days.
It’s doubtful that disk profiling data will be available for all the old XGD2/AP25 games at release, shortly after is my guess. All the XGD3 games I have looked at have the same profile and that’s done now (there will be more in the future no doubt).
The good news is:
-You only have to profile a disk once
-Tools will be available in the coming weeks that will let you do this yourselves
-AP26 is finally handled correctly (CFW couldn’t deal with it correctly either ;) )
[/QUOTE]

Discuss this news item on our forums: forums.xbox-scene.com

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