PSP3DPlugin 2.21 – Enable anaglyph 3D graphic in games

/* Posted November 22nd, 2011 at 3:07pm [Comments: none]    */
/* Filed under PSP    */

Fancy some Anaglyph 3D on your PSP? PSPWizard’s has been out for sometime now. And version 2.21 has just been released. It fixes that horrid lag bug that sometimes popped up. And you can now play FIFA 12 in 3d using the FIFA 11 setting without it crashing. P.S remember your going to need some old fashion 3D glasses. You know they ones with the red and green lens filters…

PSP3DPlugin 2.21 changelog:

- fixed a bug with the logging which seem to always on and causes huge lagg
- FIFA 12 does work now with the same settings as FIFA 11 and does not crash while loading anymore

Source: PSPWizards release site

Download: PSP3DPlugin 2.21

For Further Reading:

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Classic Game Hero Dizzy Comes Out of Retirement

/* Posted November 22nd, 2011 at 3:06pm [Comments: none]    */
/* Filed under Video Games    */

The long-lost retrogame character Dizzy is about to make his long-awaited return, if a teaser image released on Tuesday by Codemasters is anything to go by.

Dizzy was a series of 2-D platforming games released for several old-school computer systems, including the Amiga, Commodore 64 and ZX Spectrum in the late 80s and early 90s. Starring a cute little egg named Dizzy, the games tasked players with collecting a variety of different items and figuring out how to use them in order to solve puzzles and get past traps, whether it was extinguishing a fire with a jug of water or feeding a delicious apple to an angry troll.

Dizzy’s two most popular titles were Treasure Island Dizzy and Fantasy World Dizzy, but he hasn’t been in a game since 1992?s Crystal Kingdom Dizzy.

That 19-year wait is why Codemaster’s new teaser site and video, in which a screen playing what looks like a new Dizzy game can be seen, is such a surprise.

It isn’t yet clear whether this will be a remake of a classic game or an entirely new entry. But I, for one, am just eggcited for eggnother eggcellent eggventure. Egg.

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Google’s WebP crosshairs target PNG, not just JPEG

/* Posted November 22nd, 2011 at 9:07am [Comments: none]    */
/* Filed under Web    */

WebP logo

Google launched WebP to outdo JPEG. Now a new version is designed to take on another dominant graphics format on the Web, PNG.

WebP is based on the open-source compression technology used in Google’s WebM video encoding technology, and with it, Google hopes to reduce Web page file sizes and thereby speed up the Net. There are plenty of challenges for the technology, but Google just made WebP a bit more competitive through the addition of two major features.

First is a “lossless” compression option that can image data without loss of fidelity. Second is support for an “alpha channel,” which lets designers designate part of an image as transparent.

That’s useful for video game graphics, icons in user interfaces, and other objects that aren’t simple shapes placed in front of a background. Designers today often must choose between JPEG, which doesn’t support alpha channels, and PNG (Portable Network Graphics), which does, but which in many cases doesn’t compress images as well as JPEG.

“Photographic images typically encoded as JPEG can be encoded in WebP lossy mode to achieve smaller file size. Icons and graphics can be encoded better in WebP lossless mode than in PNG. WebP lossy with alpha can be used to create transparent images that have minimal visual degradation, yet are much smaller in file size,” Google programmers Jyrki Alakuijala, Vikas Arora, and Urvang Joshi said in a blog post last week.

And WebP could appeal to a peculiar niche on the Net: the animated GIF crowd, who help keep the gradually fading Graphics Interchange Format alive because it can be turned into a crude multi-frame video. Animated WebP support, though, remains a work in progress.

But getting a new image format to catch on is tough. Microsoft has tried for years with a format first called Windows Media Photo and now standardized as JPEG XR. It also offers better compression than JPEG, alpha-channel support, and a lossless mode, but it’s a rarity in the real world.

One area where JPEG XR found a foothold is the Flash Player 11.

Curiously, Mozilla has begun kicking the JPEG XR tires, contemplating the possibility of supporting it in
Firefox.

Programmers who use the WebGL–a 3D graphics technology for the Web–apparently also would like a combination of compression and alpha-channel support.

Google is eager to spread WebP far and wide. Mozilla is more cautious, though, given the concern that “every image format that becomes ‘part of the Web platform’ exacts a cost for all time.”

WebP’s prospects also could be impaired by the fact that it isn’t a standard. A standard is a safer bet for camera makers and others considering the prospect of supporting a new file format.

Still, Google’s control over WebM video hasn’t stopped it from being included in Firefox and Opera browsers. And Google continues to improve WebP and WebM with faster encoding and decoding as well as better image quality.

Xecuter CoolRunner Install Videos

/* Posted November 22nd, 2011 at 9:06am [Comments: none]    */
/* Filed under Xbox    */


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Jak and Daxter Collection coming to PS3 February 2012

/* Posted November 22nd, 2011 at 3:06am [Comments: none]    */
/* Filed under Video Games    */

 

PlayStation 3 owners will be getting a gift this winter when Jak and Daxter get themselves an HD update courtesy The Jak and Daxter Collection.  The collection will feature three Jak and Daxter favorites: Jak and Daxter: The Precursor Legacy, Jak and Daxter 2, and Jak and Daxter 3, all remastered for HD by Mass Media in concert with Naughty Dog. This means that all three of these games will feature 720 dpi, upgraded graphics, and stereoscopic sound.  Best of all, the games will feature PS3 trophy support, which makes me very happy.

jak_dakster_qj

There is a host of titles out there that are limited by the technology they were designed for, and I would count Jak and Daxter among them.  It’s great to see the series getting a new lease on life.  The Jak and Daxter Collection will be available for PlayStation 3 February 2012.

[via PlayStation Blog]

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Thanksgiving turkey fun for your Android

/* Posted November 21st, 2011 at 9:06pm [Comments: none]    */
/* Filed under Web    */

It’s everyone’s favorite food-holiday, folks. And that can only mean one thing: it’s time to dress your
Android device up like a turkey!

Well, sort of. I am not suggesting you physically attach feathers or a beak to your phone, but I am absolutely suggesting you download some fun turkey-related apps on your device, like now.

(Credit:
Access Lane)

First, go ahead and download Thanksgiving Turkey Run Live Wallpaper. It costs 99 cents in the Android Market, but it’s a small price to pay to get costumed turkeys running wildly around your home screen. You can let these cute, animated birds run freely around without a care in the world, or if you get bored observing their blissful existence, you can tap your screen to shoot them. The wallpaper even keeps a running count of your kills. Exciting, right?

(Credit:
HiTechPilot)

If not, you can, of course, go the fall colors and horns-of-plenty route. Fall Leaves for Thanksgiving is a great choice with its huge variety of holiday-themed wallpapers. You can choose from several different backgrounds including pumpkin patches, cornucopias, and assorted gourds, and there are virtually endless combinations of settings to always keep things fresh. You can choose from over 20 different leaf types, and customize motion, speed, and more. The app costs 99 cents in the Android Market, but if you’re all about the autumn like I am, then you’ll see it as money well spent.

Or for something completely different, try Turkey for Thanksgiving Free. All I’ll say is it’s creepy and hilarious at the same time. Otherwise, I won’t ruin it for you. Curious, aren’t you?

(Credit:
Ezone.com)

Finally, no tech geek’s November holiday would be complete without a turkey game. Thus, I introduce to you Turkey Blast: Reloaded, a colorful game with simple animation and even simpler tap-to-shoot game play. It offers 12 different turkeys to blast, unlockable weapons, and an unlimited number of levels. Oh, and it’s free!

So, if you’re looking to get festive with your Android device, these downloads should do the trick. On the other hand, if you feel absolutely compelled to attach feathers and a beak, and maybe even some caruncles to your phone, I won’t stop you. In fact, I would strongly encourage you, because that would be awesome, and I would love to see some photos.

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Flash not coming to Ice Cream Sandwich–yet

/* Posted November 21st, 2011 at 9:06am [Comments: none]    */
/* Filed under Web    */

Although Flash has been a staple on
Android, don’t expect to find it in Android 4.0 (Ice Cream Sandwich) just yet.

Speaking to Slashgear over the weekend, Google said that Ice Cream Sandwich will not come with Flash preinstalled nor will the platform be available in Android Market. The issue, Google told Slashgear, is that Adobe has yet to update its application to make it function properly on the new operating system.

Currently, Adobe’s Flash Player only works with Android versions 2.2 to 3.2, according to its Android Market listing.

That should change soon, though. Speaking to Pocket-Lint today, Adobe told the site that Ice Cream Sandwich support is coming by the end of 2011. Future versions of Android, however, will not get Flash, the company told Pocket-Lint.

Ice Cream Sandwich is the latest version of Google’s Android platform. The operating system comes with a refreshed design and a host of improvements. In a review of the operating system earlier this month, CNET’s Jessica Dolcourt said that Ice Cream Sandwich succeeds “in moving Google forward, and reaffirming its staying power as a mobile OS.” The operating system is making its debut on the Galaxy Nexus, and will come to a host of other smartphones in the coming months.

But whether or not Flash’s addition to Ice Cream Sandwich will really matter over time remains to be seen. After all, earlier this month, Adobe announced that it was abandoning its mobile Flash player to focus its efforts on helping HTML5 become the standard on smartphones and
tablets.

“HTML5 is now universally supported on major mobile devices, in some cases exclusively,” Adobe said in a statement announcing its decision. “This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms.”

Neither Adobe nor Google immediately responded to CNET’s request for comment on when Flash will be coming to Ice Cream Sandwich.

Update at 6:43 a.m. PT
to include Pocket-Lint detail.

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Microsoft developing Cloud for 360

/* Posted November 21st, 2011 at 9:06am [Comments: none]    */
/* Filed under Video Games    */

 

xboxlive_windows8

 

It looks like Microsoft has finally started noticing that a lot of gaming companies are adding cloud based services and seeing how profitable it could be. Well, when I say profitable I mean, more people might buy their console because it better be a free service or people can just buy a Hard Drive for $30 and just store it all on their and actually own it.

 

Microsoft was at China’s own GDC last week and decided it was a good time to let loose on the project.  They were quite open about their details on the cloud, from “cloud guru”, Brian Prince, who confired the use of a cloud system coming to Xbox quite soon. He was more than excited to say he was already working on it and that he can’t tell you about it or otherwise he would be fired.

 

Prince used OnLive and Gaikai as examples for the cloud based technology, that while he couldn’t say too much about the projects, his use of those two could mean full streaming games through the 360. While there would be a lot of things to overcome (i.e. net connection, hardware, etc.) the possibility for the Loop to have it is high.

 

Referring to developers working with cloud gaming Prince said that developers could send them directly to Microsoft’s cloud servers or send them to those above companies to handle things. He said they see gaming platforms as a service, with some “limitations” but he does see the future in the cloud.

 

Prince went on to comment about the atmosphere of the Chinese GDC saying that if people weren’t talking about cloud gaming, they probably “don’t want to talk to you as much”. I think Prince is realistic about cloud gaming as the limitations are really that some game developers are either not thinking about the cloud or have no semblence of how to integrate it without being gimmicky or specific about it being cloud based. I think it’s best to store stats but streaming properly may be at least a year or two off.

 

Via [Gamasutra]

BuildINI v1.0

/* Posted November 21st, 2011 at 9:06am [Comments: none]    */
/* Filed under Xbox    */


This is a little script I built a while back that I had forgot about. It’s comes in handy when you include DashLaunch at build time.
It will create the launch.ini needed for Dashlaunch settings. Answer the series of questions and your output is a fully compatible launch.ini!
Enjoy!

Thank you cOz for all your work but, most of all your patience!
Greets Icekiller, Lemmon, Marco, and my brother shtweps!

* v1.0
-Set “launch” .xex paths
-Set config values true/false
-Set plugins path
-There are several “advanced” launch.ini variables that are not included in this version.
-Don’t know if I plan on adding them either.

Rockstar Hints At Bully Sequel

/* Posted November 21st, 2011 at 3:06am [Comments: none]    */
/* Filed under Video Games    */

Rockstar’s Bully allowed you to befriend and beat up students at the draconian Bullworth Academy.
Image courtesy Rockstar

Speaking in an interview posted by Gamasutra on Friday, Rockstar co-founder Dan Houser said the publisher may be working on a sequel to the schoolhouse sandbox game Bully.

“Contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel,” he said, “so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game.”

Houser went on to say that though the team knew they didn’t want to work on a Bully sequel right away, they “adore” the property and might use it again in the future.

Bully was first released for the PlayStation 2 in 2006. Rockstar later released ports of the game for Xbox 360, Wii and PC.

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