Dolphin emulator SVN r7613 released
/* Posted June 24th, 2011 at 2:56am [Comments: none] *//* Filed under Video Games */
Here’s the latest build of Dolphin, the ever-improving open-source Nintendo Gamecube and Wii emulator for PC. So what’s new in the latest update?

Changelog:
- The user Config directory in the dolphin emu distributed files is now an empty directory (since the portable file has been removed). Hence that directory should be created and not copied. This fixes a downstream packaging issue. Downstream packages strip empty directories from the install. So users of those packages will find that their settings are not saved.
Developer’s note:
Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, up to 1080p. This is a remarkable feature the actualGamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well.
System Requirements
- Windows XP or higher, or Linux, or MacOSX Intel.
- Fast modern CPU with SSE2. Dual core for a speed boost.
- Any reasonable modern GPU with Pixel Shader 2.0 or greater. nVidia or ATI are good. Older integrated Intel chips may not work, newer ones should work fine.
- For more information, see http://forums.dolphin-emu.com/thread-4.html
Features
- Runs the following types of games:
- Gamecube Game Disc
- Wii Game Disc
- Wii Downloadable Games / Virtual Console
- Triforce Arcade games
- Action Replay Simulator
- Xbox 360 Controller support, with rumble (KB Plugin)
- Experimental NetPlay
- Anti-Aliasing, Anisotropic Filtering (OGL Plugin)
- Save states
- Memory Card Manager with GCI memcard export/import support
- Real and emulated Wiimote support
- Basic PowerPC Debugger and Log Window
- DSP HLE and experimental LLE
- Memory viewer and dumper
- PowerPC Just-In-Time recompiler
- WAD Support
- Some support for Homebrew and XFB Emulation
- Hi-Res Support, texture dumper, Free Look (OGL Plugin)
Usage Notes
- The GUI should be pretty much self-explanatory.
- To use Action Replay codes, follow the examples in the Patches subdirectory. Use + in front of a cheat name to activate it. The cheats can be named anything.
- To start in debug mode, pass /d (or -d) on the command line.
Download: Dolphin SVN r7613 32bit
Download: Dolphin SVN r7613 64bit
*UPDATE*
The Dolphin dev team has released the long awaited update of their emulator project, bringing it to version 3.0.
Developer’s note:
Yep, we really did it. Finally, after 20 days of string freeze and almost 3 months of feature freeze (totally worth it), we’re officially declaring Dolphin “it must new” 3.0 as released!
As (something like) the release manager for 3.0, I’m proud of this release. It’s a lot more polished compared to 2.0 (especially the user interface) and should suffer from much fewer bugs. However, we of course still have a lot room for improvement, and for sure will further work on getting closer to perfect Gamecube/Wii/Triforce emulation
Changelog:
- Tons of bug fixes: This totally deserves to be a major point for this release. There’s been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn’t boot at all in Dolphin are working fine now.
- Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now.
- Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
- Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
- New API support: Added a D3D11 video backend and an XAudio2 audio backend
- Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin.
- Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0.
- Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation.
- Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons.
Download: Dolphin v3.0 32bit
Download: Dolphin v3.0 64bit
And while your at it, don’t forget to explore our DL page to grab hold of the latest brews from all around the scene.
Via [Dolphin]
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