Ultimate Recovery Menu v6 for 6.20 TN-D Permanent

/* Posted March 25th, 2011 at 2:33pm [Comments: none]    */
/* Filed under PSP    */

Ok this relates to this here: 6.20 TN-D Permanent patch Its for those of you that are running permanent TN-D. Grab this and you’ll be sporting Ultimate recovery menu v6 on your Perma TN-D hacked PSP. This comes via TOcean who has updated Ceikor’s Ultimate recovery menu to work with perm. Big changelog is below if your interested, otherwise the download is below..Its been tested on PSP-1000?s, PSP-2000?s and PSP Go’s

Ultimate Recovery Menu v6 for 6.20 TN-D Permanent changelog:

Version 1:
[!] Added compatiblity for 6.20 TN-D

Version 2:
[!] Changed M33 network update to TN-HEN Update
[+] Added compatiblity for PSP GO Systemstorage

Version 3:
[!] Fixing the bug in TN Network update!

Version 4:
[!] Fixing bug for USB connections!
[+] Added compatiblity to exit the recovery menu witouth power switch! «- Exit with ()
[!] Fixed bug
[!] Edited 5.XX kernel to 6.XX kernel
[-] Removed 1.50 kernel

Version 5: (Release Date= 01-04-2011 23-04-2011)
[+] Added compatiblity to start Sony Updaters
[-] Removed Recovery Flasher
[-] Removed Battery options
[!] Fixing Crashes 50%
[-] Removing Nand Restore function!
[!] Added compatiblity to Restore and Backup your Nand!!! (i think you can fix semi bricks)
[+] Added compatiblity for 6.20TN-D patcher with sony logo
[-] Removed the ISO Driver. (TN have no build in ISOLoader)
[-] Removing the funtion if it does not work
[+] Changed Recovery Menu titel
[+] Added full compatiblity
[+] You can now delete the vsh.txt
[!] You can now use waves for 6.XX (Place on ms0:/syrec/… rename to “‘system_pe.rco”)
[!] You can now toggle Flash1 (you can’t toggle with version 4)
[!] You can now disable plugins
[!] 65% Compatiblity

Version 6: (I have help needed send a private message)
[+] Added dutch language
[+] Added 6.XX color compatiblity

Source: Endless Paradigm

Thanks chrisuros for the info!

Download: Ultimate Recovery Menu v6 for 6.20 TN-D Permanent

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Sprint HTC EVO 3D “Glasses-Free” 4G Android Phone Overview

/* Posted March 25th, 2011 at 8:33am [Comments: none]    */
/* Filed under Gadgets    */

Sprint has announced the upcoming launch of new HTC EVO 3D Android 2.3 Gingerbread-powered smartphone, which the mobile carrier claims as America’s first “glasses-free” 4G-capable device with QHD 3D touchscreen display, capable of capturing and viewing photos and movies in 3D without glasses and sharing at super-fast 4G speeds.

“Sprint is taking wireless innovation to the next level once again as we bring our customers the ability to experience 3D on their phone without glasses,” commented Steve Elfman, president – Network Operations for Product and Wholesale at Sprint. “HTC EVO 3D makes it easy to take pictures or movies in 3D when you are on vacation, and then feel like you are there again when you view it months later. This device takes full advantage of Sprint’s powerful 4G network and offers the innovation one would expect as the next benchmark device in the prestigious EVO product line.”

Key features of HTC EVO 3D:

  • Speedy 1.2 GHz Qualcomm Snapdragon dual-core processor plus 1GB RAM
  • 4.3-inch QHD (540 x 960 pixel resolution) 3D touch screen with pinch-to-zoom and tactile feedback
  • A pair of 5-megapixel AF cameras with dual power LED flash for stunning 3D photos and videos capture
  • 1.3-megapixel front-facing camera for Qik video chatting experience
  • 3G/4G Mobile Hotspot shares speedy 3G or 4G speeds with up to 8 WiFi devices simultaneously
  • Pre-loaded with Blockbuster On Demand app for easy access to newest movies
  • Google Android 2.3 (Gingerbread) with latest version of HTC Sense platform
  • Sprint’s unique implementation of Google Voice
  • DLNA capability for easily streaming media from the phone to other DLNA-certified home electronics
  • Powerful 1730 mAh battery supports up to 450 minutes of talk time
  • Built-in 4GB memory, plus microSD memory expansion slot

HTC EVO 3D smartphone which measures 126 x 65 x 12.05 mm and weighs in at 6 ounces is expected to be available by summer 2011 but the exact launch date and pricing details have yet to be announced.

Watch the promo video of HTC EVO 3D:

This entry was posted on Thursday, March 24th, 2011 at 12:42 am and is filed under Mobile Phone. You can follow any responses to this entry through the RSS 2.0 feed.
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iPad 2 News: International Launch Begins, Shipping Times Drop

/* Posted March 25th, 2011 at 2:33am [Comments: none]    */
/* Filed under iPad    */

The worldwide rollout of the iPad 2 has begun, with the device already available in New Zealand and Australia. Has Apple upped its production to meet the demand? How will the international rollout affect customers in the U.S.?

20110324 095946 ipad 2 nz iPad 2 News: International Launch Begins, Shipping Times Drop

Will the international launch of the iPad 2 go more smoothly than the domestic one has up to this point? Early signs look good, and indicate that supply shortages could be easing up. MacRumors reports that more stock is being shipped to Apple’s retail stores, which will be welcome news for those who’ve been waiting in long lines trying to purchase an iPad 2 for nearly two weeks. Shipping times have also eased up for online orders, going from 4-5 weeks down to 3-4 weeks.

International online sales of the iPad 2 are scheduled to begin at 1:00 a.m. Friday morning in 25 countries, which means they’ve already begun in Australia and New Zealand. Early shipping times for online orders in those countries are 2-3 weeks. Why are their estimated shipping times shorter than those for the U.S.? Probably because Apple has separate distribution chains for the different markets.

We’ll have to see whether these times change as sales begin in more countries. When online sales for the iPad 2 began in the U.S. in the early morning hours of March 11, shipping times were 2-3 days, but that rapidly changed to 2-3 weeks within a few hours and 4-5 weeks a couple of days later. International buyers could face similar problems.


How to sync Firefox 4 to Android

/* Posted March 24th, 2011 at 8:33pm [Comments: none]    */
/* Filed under Web    */

If any single feature in the new Firefox 4 could be described as “killer,” it’s
Firefox Sync. Originally launched as a buggy add-on called Mozilla Weave several years ago, it now comes baked directly into Firefox and with all its creases ironed out. It will synchronize your bookmarks, passwords, preferences, history, and tabs across not only multiple computers, but your Android and Maemo phones and
tablets, too.

Check out the procedure for linking up Firefox on all your digital toys in this How To video, and if you have any questions about Sync, let me know in the comments below.


Small Changes on Maximus 360Lizard Batch 2

/* Posted March 24th, 2011 at 8:33pm [Comments: 1]    */
/* Filed under Xbox    */




Sword & Sworcery Is Hauntingly Beautiful iPad Fun

/* Posted March 24th, 2011 at 8:33pm [Comments: none]    */
/* Filed under Video Games    */

By Andrew Webster, Ars Technica

The first time we saw Superbrothers: Sword Sworcery EP was just after the 2010 Game Developers Conference, when it was an oddly beautiful iPhone exclusive. Now the game is out for the iPad, with a new iPhone version to follow next month, and the scope of the project has grown fairly significantly. After less than 12 hours of availability, it became the fourth bestselling paid app on iTunes.

Ars recently sat down with some of the minds behind the game at Capy Games’ downtown Toronto studio to discuss how the game came to be, what it was like dealing with the early hype, and why the game just might change the iOS landscape for the better.

Sworcery first came to the attention of the gaming world when it won the Achievement in Art award at the 2010 Independent Games Festival. This helped the game gather some early buzz, but also set expectations for the final release quite high.

“It was obviously a huge positive for us,” Kris Piotrowski, the creative director at Capy Games, said of winning the award. “It was amazing to get that kind of feedback so early in the project. And also, because of that, we had the game on the floor and at the IGF pavilion. It was really amazing to see people digging just the simplest form of the game, which was just going for a walk through Craig’s paintings and Jim’s music, without a heck of a lot of what you’d call traditional gameplay there. Even so, the majority of the people seemed to enjoy that kind of experience.”

“It’s like we climbed the highest high-dive board at the local swimming pool and then said, ‘Hey everybody! Look at this, we’re gonna jump!’” explained artist Craig D. Adams. “And it’s our first high dive ever and it’s going to end badly. And that’s what it felt like: All eyes are on this project to deliver on this crazy promise.”

Team effort

The game itself is the result of a whole lot of collaboration. While artist/designer Craig “Superbrothers” Adams led the way and provided the look with his distinctly minimalist pixels, Capy handled the programming and much of the design, while musician Jim Guthrie provided the soundtrack. And the music plays an important role. Not just in how the game sounds, but also in how it was designed.

The team initially started with just the faintest idea of what the game was going to be. It would take place in a classic sword-and-sorcery world, it would be on the iPhone, and that’s about it.

“When we started I had pretty much zero firm ideas,” Adams told Ars.

But then Guthrie sent over some songs that he felt would fit a game with that title and Adams’ very specific visual style, and Adams actually crafted areas and scenarios that fit the music. And the game grew organically from there. In addition to the game itself, Guthrie will release an album titled Sword Sworcery: Ballad of the Space Babies LP, which will be available both on iTunes and as a limited-edition vinyl release.

Sworcery has grown quite a bit from its original concept, which was expected to be a 37-minute experience, hence the “EP” in the title. But even as it grew, the team still managed to keep the same feel that they had originally intended.

“Early on, the concept was to create something that was short but really dense,” Piotrowski told Ars. “And I think that even though the game is much longer than what we originally planned, in some ways that still remains true for the project. The space that you explore and the cast of characters that you interact with — it’s really more about this intimate little relationship that you have with the few elements in the game, rather than this sort of giant, crazy adventure.”

Kind of weird

But it is a crazy adventure. Sworcery is, in almost every way, a weird game. The dialog is cryptic and full of internet in-jokes — every bit of text in the game is under 140 characters, so that it’s completely tweetable — and you’ll come across creatures that range from a naked dancing bear to strange, humming space babies.

The game plays sort of like an adventure game crossed with Punch-Out-style combat. And, while this uniqueness is a large part of the game’s appeal, it also scared the team.

“There were many times when I was not necessarily freaking out, but more just reacting to ‘oh my God, this thing is so strange on so many levels,’” said Adams. “We came up with the ideas together and executed on the ideas together, but then when you actually see them in there you’re like, ‘this is … unusual.’

“But then towards the end it kind of felt like, whatever the perceived quality is, I can go with 100 percent confidence to anybody and say there is nothing like this on these devices, and even in the history of games. Even in that context it’s still kind of a weird thing, kind of an unusual thing.”

“A lot of the positive interest in the game is coming from the fact that it seems like something interesting to try,” added Piotrowski. “People seem to be excited about the fact that it looks different, it sounds different, it plays in some way that you might not even understand right now. And it has these components to it that are a mystery.”

And a lot of the strangeness stemmed from the development process. “It was more like we didn’t know what we wanted to do as much as we knew what we didn’t want to do,” Guthrie admitted.

Planting a flag

When it comes to reception, there’s a great deal of early buzz surrounding Sworcery’s release. And while the team isn’t necessarily expecting a tremendous amount of sales — in some ways they’d be happy to simply break even — any amount of success could potentially help inspire developers who may not feel that there is a place for these types of experiences.

“If we can just plant a flag on these devices and on the App Store and just say … ‘interesting things can be made here’ and amongst the millions of people who have these devices there is a fraction of that audience that will notice it and care,” Adams told Ars.

Superbrothers: Sword Sworcery EP is currently available in the App Store, and you can expect to see Ars Technica’s full review very soon.


Family Farm gets publisher

/* Posted March 24th, 2011 at 2:33pm [Comments: none]    */
/* Filed under Video Games    */


Hammerware has finally found a publisher for their PC farm-sim, Family Farm.


Iceberg Interactive will be the publisher for Family Farm across European territories, and the game will release in May, 2011.


“From the moment we announced Family Farm by releasing a short demonstration video, there has been a lot of interest from various publishers. We know Iceberg Interactive to be both indie-friendly as PC-focused, building its portfolio by adding remarkable titles of every genre. Family Farm is much more than just your typical casual game or tycoon title and we believe that Iceberg Interactive is the right publisher to market it well.” says Martin Prochazka, producer and lead programmer of Hammerware.


Family Farm features:


  • Farm to your heart’s desire on your own 19th century farmstead.
  • Enjoy the farm life in up to 10 stories that span a lifetime.
  • Create your own farm family and customize their talents, skills and needs; welcome new babies and hire external workers!
  • Groom and raise a variety of cute farm animals: choose from horses and cows to sheep and chickens.
  • Grow and harvest the fruit, crops and vegetable on your patches and fields in harvest season; but make sure the work gets done before the weather turns foul!
  • Decorate your farm with flowerbeds and pretty ornaments in your own style and patterns.
  • Make home and cook delicious meals to keep your family and workers happy and improve their farming – regular or with special effects on their attributes.
  • Includes tutorial, statistics, achievements and trophies.
  • Upgradable house and expandable farm.


via Press Release



Samsung Galaxy Tab 8.9 And Galaxy Tab 10.1 Tablets (Thinner than iPad 2)

/* Posted March 24th, 2011 at 2:33pm [Comments: none]    */
/* Filed under Gadgets    */

In order to compete against its main rival – the common enemy Apple iPad 2, Samsung has officially announced the upcoming launch of its new Samsung Galaxy Tab 8.9 (with 8.9-inch display) and redesigned Samsung Galaxy Tab 10.1 (with 10.1-inch display) Android 3.0 Honeycomb-powered tablets, which the Korean company claim as the world’s thinnest mobile tablets (both are just 8.6mm thick – thinner than new iPad 2). Both of the Galaxy Tab tablets feature the same 1GHz dual-core application processor, WXGA (1280 x 800 pixels) touchscreen display, 3-megapixel AF camera with LED flash and HD video capture, 2MP front-facing camera, Readers Hub, Music Hub, Wi-Fi 802.11 a/b/g/n connectivity, Samsung TouchWiz UX user interface, Quickoffice HD Editor, Microsoft Exchange ActiveSync, HSPA+ network support and Adobe Flash Player 10.2 support.

“The GALAXY Tab 10.1 and 8.9 are remarkable examples of Samsung’s constant innovation and show our dedication to designing premium tablets that fit the unique needs of consumers around the world,” commented JK Shin, President and Head for Samsung’s Mobile Communications Business. “By combining Samsung’s innovations in design and display with our exciting new user experience, we’ve created a new class of products that will lead the tablet market.”

The new redesigned Samsung Galaxy Tab 10.1 (Wi-Fi only) which measures 256.6 x 172.9 x 8.6 mm and weighs at 595 grams will be available starting June 8 for an MSRP of $499 (16GB) and $599 (32GB). While Samsung Galaxy Tab 8.9 (WiFi version) which measures 230.9 x 157.8 x 8.6 mm and weighs just 470 grams is expected to hit the market in early-summer 2011 for $469 (16GB) and $569 (32GB).

This entry was posted on Thursday, March 24th, 2011 at 12:42 am and is filed under Computers Electronic Gadgets. You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.


PSP Genesis Comp: Seplugins Manager v1.1-3

/* Posted March 24th, 2011 at 2:33pm [Comments: none]    */
/* Filed under PSP    */

This is one application your PSP shouldn’t be without, unless you don’t use plug-ins. But we all do Another entry in the 5h4d0w’s lets you enable, disable or edit plug-ins with ease. All on the go, no more having to edit the seplugin text files to disable a conflicting plug-in. Just fire this up no PC/Mac needed.

Developer’s notes:

Tested on 5.00 M33, 5.03 GEN, 5.50 GEN, 6.20 TN and 6.35 PRO (the latter two don’t have recovery menus).
You can enable and disable plugins without a computer.
Works on PSP GOs, and can force loading from “ms0:/” instead of “ef0:/” (the internal storage).

Can add, edit, remove, toggle, and move plugins in all three .txt files.
(When adding a plugin, do NOT add the device name (ef0:/ or ms0:/) OR the 1/0 switch; It will add them for you.)

Only loads from .txt files that exist. If they don’t exist, it creates them for you.
You can revert your changes by pressing [SELECT].
Gives the option to auto-exit from the app once you save your changes.

Allows you to decide which options are available (by editing the config).
(Example: You give a friend your PSP for a while but don’t want him messing with your plugins, so you disable what you don’t want him to do.)

Nice pop-up menu.
Can be “themed” (by editing the config; unfinished.).
Will strip-out any empty lines in your text files, making them look cleaner.

Source: Wololo Talk

Download: Seplugins Manager v1.1-3

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SlideShare Presentations for LinkedIn Adds Interest to Job Networking

/* Posted March 24th, 2011 at 8:33am [Comments: none]    */
/* Filed under News    */

LinkedIn is a great way to market yourself and your professional qualifications. Problem is, you have to rely on a lot of plain black-and-white text in order to do so. Wouldn’t it be nice if you could use the social network to actually show colleagues (and prospective colleagues) what you can do, instead of just telling them about it? With the free SlideShare Presentations, you can. This LinkedIn app is an extension of SlideShare.net‘s professional sharing community, which allows you to upload and share a variety of content, including PowerPoint and Keynote presentations, Word documents, PDFs, and videos.

SlideShare Presentations for LinkedInOnce you upload a file with this SlideShare.net app, you can view it, share it, or post it to your LinkedIn profile.To use the LinkedIn app, you simply add it to your profile and give it permission to access your account. You don’t need a SlideShare.net account to use the LinkedIn account (or its Facebook equivalent), but signing up for one lets you sync content between them. A basic SlideShare.net account is free, while prices for other versions start at $19 per month.

Once you have SlideShare Presentations up and running, you can access it from your LinkedIn profile. The app’s home page displays a mix of content, including featured presentations, presentations from your industry, and–at the bottom of the page–presentations from your contacts. I do wish the content from your contacts (arguably the most relevant part of the page) was highlighted a bit more, but it is easily accessible.

Uploading your own content is easy: Slideshows, PowerPoints, PDFs, and videos can be added with just a few clicks. You can set a title, add tags and a description, and decide whether to allow others to download the file. (Note that the free version of the app limits uploads to files that are 100MB or smaller.) Once the content has been uploaded, you can view it from within LinkedIn, and you’ll also see options to share it via e-mail, links to embed, and a feature that allows you to show it on your profile.

SlideShare Presentations offers a great way to share compelling content with your LinkedIn contacts. Anyone who’s looking to show off their work instead of just telling others about it will appreciate this free app.


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