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Even though we’re already just a few months away from Duke Nukem Forever‘s long-awaited launch, developer Gearbox hasn’t been talking about the game’s multiplayer component a lot apart from confirming it.
The only other detail we know for sure is that Duke Nukem Forever‘s multiplayer component is not being developed by Gearbox but by Canadian studio Piranha, who worked on the PSP versions of Need for Speed: Undercover and Medal of Honor: Heroes 2 as well as the MechWarrior reboot for PC and Xbox 360. The independent Canadian outfit has also been tapped by Gearbox to help optimize the game’s console versions.
Apparently, the decision to hold off on any muliplayer showing is due to the fact that the studio still has to figure out how to show it effectively to gamers.
Speaking to video game news site Eurogamer, Gearbox boss Randy Pitchford said that while screenshots work to a certain degree, they’re not exactly the best medium to convey how the game’s multiplayer actually feels like.
“Multiplayer is something where, in order to ‘get’ it, we need to figure out a way that people can feel it, because multiplayer’s something you need to play,” he told Eurogamer. ”We’re kinda struggling with how we expose it so people understand what’s there.
“The proof is in the pudding so to speak, so I don’t want to talk about it too much.”