(Gadgets) Someday, much sooner than you'd like, that shiny new toy you just bought will break. When it happens, you'll swear, you'll cry -- then you'll sigh and open your wallet. You've been here before, with the jammed Walkman, the DOA answering machine, the fritzed digicam, the blue screen of death. Why do our beloved gadgets die so young?
(Gaming Industry News) "While I'm a bit disappointed that the game only took two hours to "beat" a recognize that the game really isn't something you play through a put down. It's more like a toy. Sure it has objectives and a way to succeed and fail, but fl0w is mostly about the trip not the destination."
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