[ # ] Super Mario Kart Rendered in Javascript
/* Posted June 11th, 2008 at 3:52pm *//* Filed under Nintendo, Video Games */

Weighing in at only 11kb, Jacob Seidelin, who is a self-professed “Javascript enthusiast,” was able to create a playable Javascript rendition of the classic Super Mario Kart for SNES. The game supports three characters, two tracks, basic AI, and even music. The frame rate worked out great for me with default settings on Firefox. Although there is basic boundary detection within the map but not between karts so don’t try to crash into the AI, it won’t work. There’s no timer and no finish, but it’s still an excellent concept and exemplary demo of mad Javascripting skills.
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3 Responses to “Super Mario Kart Rendered in Javascript”
Comment from
Jason Kimberson [June 11, 2008, 5:25 pm]
Wow this was pretty crappy, i mean, no items, no coins, it just moves.
Comment from
adm_snackbar [June 12, 2008, 12:37 am]
What did you expect out of 11kb?
Comment from
scott [June 18, 2008, 6:26 pm]
Well its hell of lot better than stupid soltaire or landmine!













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